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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
editor
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plugins
/
mesh_instance_3d_editor_plugin.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-7
/
+8
*
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-09
1
-1
/
+1
*
Clean up Hash Functions
reduz
2022-06-20
1
-2
/
+2
*
Add a new HashSet template
reduz
2022-05-20
1
-7
/
+8
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Fix ownership of nodes created by the MeshInstance3DEditorPlugin
SaracenOne
2022-05-11
1
-11
/
+58
*
Fix name of the created static trimesh body
kobewi
2022-03-31
1
-2
/
+2
*
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-12
1
-5
/
+5
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-3
/
+2
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix typo in create_outline error message.
Ryan Roden-Corrent
2021-12-12
1
-1
/
+1
*
Remove node_hrcr hack
kobewi
2021-10-28
1
-6
/
+6
*
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-08
1
-1
/
+2
*
Improve MeshInstance3D UV preview in the editor
Hugo Locurcio
2021-07-25
1
-3
/
+4
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-07
1
-4
/
+15
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
1
-1
/
+1
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-14
1
-1
/
+1
*
Fix "Create Trimesh Collision Sibling" transform
hoontee
2020-09-13
1
-0
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-10
/
+19
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-24
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Fix more -Wmaybe-uninitialized warnings with target=release_debug
Rémi Verschelde
2020-03-31
1
-5
/
+2
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-5
/
+5
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+531