index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
path_editor_plugin.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-123
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-14
/
+14
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add priority to gizmos and fix small issues
JFonS
2019-03-12
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix missing/malformed license headers
Rémi Verschelde
2019-01-01
1
-1
/
+1
*
Fix regression #21262 in Path Gizmo
JFonS
2018-08-30
1
-1
/
+1
*
New gizmo structure and new gizmo disabling menu
JFonS
2018-08-09
1
-4
/
+14
*
Added option to 2D and 3D curve editor to mirror curve tangent handles both i...
Ben Hickling
2018-05-09
1
-1
/
+18
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-2
/
+2
*
Applied clang-format.
Ferenc Arn
2017-05-25
1
-17
/
+12
*
Revive PathEditorPlugin.
Ferenc Arn
2017-05-24
1
-3
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-2
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-2
/
+1
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+100