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path: root/editor/plugins/path_editor_plugin.h
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-123/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-14/+14
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add priority to gizmos and fix small issuesJFonS2019-03-121-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix missing/malformed license headersRémi Verschelde2019-01-011-1/+1
* Fix regression #21262 in Path GizmoJFonS2018-08-301-1/+1
* New gizmo structure and new gizmo disabling menuJFonS2018-08-091-4/+14
* Added option to 2D and 3D curve editor to mirror curve tangent handles both i...Ben Hickling2018-05-091-1/+18
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Updated function argument namesWilson E. Alvarez2017-08-121-2/+2
* Applied clang-format.Ferenc Arn2017-05-251-17/+12
* Revive PathEditorPlugin.Ferenc Arn2017-05-241-3/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2/+1
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+100