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path: root/editor/plugins/path_editor_plugin.h
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-123/+0
| | | | Rename editor plugins to match the new node names.
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-14/+14
| | | | Fixes #30736.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Add priority to gizmos and fix small issuesJFonS2019-03-121-0/+1
| | | | | | User defined gizmos will haave higher preference than editor gizmos by default. Also fixed some inconsistencies in the gizmos menu when using custom gizmos.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-1/+1
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* Fix regression #21262 in Path GizmoJFonS2018-08-301-1/+1
| | | | closes #21262
* New gizmo structure and new gizmo disabling menuJFonS2018-08-091-4/+14
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* Added option to 2D and 3D curve editor to mirror curve tangent handles both ↵Ben Hickling2018-05-091-1/+18
| | | | in angle and/or length
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Updated function argument namesWilson E. Alvarez2017-08-121-2/+2
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* Applied clang-format.Ferenc Arn2017-05-251-17/+12
| | | | Since PathEditorPlugin was commented out, it didn't get clang-format'ed.
* Revive PathEditorPlugin.Ferenc Arn2017-05-241-3/+2
| | | | | | Adapted the plugin to recent changes in input classes and pool arrays. Fixed an out-of-bounds bug in the process. Doesn't display anything for a single point (existing issue).
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-2/+2
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+100
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.