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path: root/editor/plugins/skeleton_2d_editor_plugin.cpp
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* Add per-scene UndoRedokobewi2022-08-221-2/+3
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-3/+2
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Swap rest pose actions in the Skeleton2D editorHugo Locurcio2021-11-101-10/+10
* Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"Hugo Locurcio2021-09-011-2/+3
* Optimize StringName usagereduz2021-07-181-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...Rémi Verschelde2020-12-281-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-10/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-1/+1
* Working multiple window support, including editorJuan Linietsky2020-03-261-2/+2
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-3/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Small ux improvementGuilherme Felipe2019-04-201-0/+1
* Make translatable some undo/redo operations in the editorMichael Alexsander Silva Dias2019-02-211-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
* Fix possible crash when clicking on Skeleton2D or Sprite editor optionsChaosus2018-04-181-0/+5
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-0/+115