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path: root/editor/plugins/sprite_editor_plugin.cpp
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* Remove unused #if 0'ed codeRémi Verschelde2020-01-211-63/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Merge pull request #34625 from timothyqiu/i18nRémi Verschelde2019-12-301-4/+4
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| * Makes more editor strings translatableHaoyu Qiu2019-12-301-4/+4
* | Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+1
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* Sprite to polygon conversion improvementsPouleyKetchoupp2019-10-071-28/+49
* Changed some code found by Clang Tidy and Coverityqarmin2019-09-221-1/+1
* Add undo for Sprite EditorTomasz Chabora2019-04-231-6/+30
* Small ux improvementGuilherme Felipe2019-04-201-0/+1
* Add converters / generators to SpriteShyRed2019-04-061-33/+254
* Fix editor crash when converting sprite to 2D meshChaosus2019-03-041-0/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...Rémi Verschelde2018-09-271-1/+1
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-24/+0
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Add missing copyright headersGuilherme Felipe2018-05-161-0/+30
* Fix possible crash when clicking on Skeleton2D or Sprite editor optionsChaosus2018-04-181-0/+5
* Was missing clearing computed UVs, sorry, realized late.Juan Linietsky2018-02-211-0/+1
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+396