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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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editor
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plugins
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sprite_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
1
-63
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Merge pull request #34625 from timothyqiu/i18n
Rémi Verschelde
2019-12-30
1
-4
/
+4
|
\
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*
Makes more editor strings translatable
Haoyu Qiu
2019-12-30
1
-4
/
+4
*
|
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
/
+1
|
/
*
Sprite to polygon conversion improvements
PouleyKetchoupp
2019-10-07
1
-28
/
+49
*
Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-22
1
-1
/
+1
*
Add undo for Sprite Editor
Tomasz Chabora
2019-04-23
1
-6
/
+30
*
Small ux improvement
Guilherme Felipe
2019-04-20
1
-0
/
+1
*
Add converters / generators to Sprite
ShyRed
2019-04-06
1
-33
/
+254
*
Fix editor crash when converting sprite to 2D mesh
Chaosus
2019-03-04
1
-0
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-27
1
-1
/
+1
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-24
/
+0
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
Add missing copyright headers
Guilherme Felipe
2018-05-16
1
-0
/
+30
*
Fix possible crash when clicking on Skeleton2D or Sprite editor options
Chaosus
2018-04-18
1
-0
/
+5
*
Was missing clearing computed UVs, sorry, realized late.
Juan Linietsky
2018-02-21
1
-0
/
+1
*
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
1
-0
/
+396