Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973 | Spartan322 | 2024-11-27 | 1 | -0/+1 |
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| * | Add theme type variations for secondary Trees and ItemLists | passivestar | 2024-11-19 | 1 | -0/+1 |
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* | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 1 | -29/+29 |
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| * | Rename internal Button icon to button_icon to match exposed methods | Aaron Franke | 2024-10-29 | 1 | -29/+29 |
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* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
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* | | Merge commit godotengine/godot@80f0b33313dae52d072ba2771a88ebcc4f0b4d6d | Spartan322 | 2024-10-18 | 1 | -1/+2 |
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| * | Don't flip playback control buttons in RTL layout | Haoyu Qiu | 2024-10-16 | 1 | -1/+2 |
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* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
|/ | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com> | ||||
* | Add duplicate animation | Ainsley Su | 2024-09-01 | 1 | -0/+44 |
| | | | | Co-authored-by: Nonunknown <nonunknown777@gmail.com> | ||||
* | Enable SpriteFramesEditor to guess the amount of rows and columns of a ↵ | Sofox | 2024-08-26 | 1 | -4/+86 |
| | | | | sprite sheet when loading it for the first time | ||||
* | Fix sprite frame editor crash with null `frames` pounter | jsjtxietian | 2024-07-03 | 1 | -1/+1 |
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* | Add a way to force history for undoredo | kobewi | 2024-06-26 | 1 | -0/+4 |
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* | [Scene] Add `SceneStringNames::text/value_changed` | A Thousand Ships | 2024-06-19 | 1 | -11/+11 |
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* | [Scene] Add `SceneStringNames::confirmed` | A Thousand Ships | 2024-06-19 | 1 | -2/+2 |
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* | [Scene] Add `SceneStringNames::item_selected` | A Thousand Ships | 2024-06-19 | 1 | -1/+1 |
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* | Fix Crash when trying to undo SpriteFrames animation rename #93079 | Hilderin | 2024-06-12 | 1 | -3/+7 |
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* | [Scene] Add `SceneStringNames::panel` | A Thousand Ships | 2024-05-30 | 1 | -1/+1 |
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* | Select text in SpriteFramesEditor spin boxes on focus | Paweł | 2024-05-27 | 1 | -0/+8 |
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* | [Scene] Add SceneStringNames::pressed | A Thousand Ships | 2024-05-14 | 1 | -27/+27 |
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* | Merge pull request #91909 from KoBeWi/have_fun_reviewing_this | Rémi Verschelde | 2024-05-14 | 1 | -12/+12 |
|\ | | | | | | | Use Core/Scene stringnames consistently | ||||
| * | Use Core/Scene stringnames consistently | kobewi | 2024-05-13 | 1 | -12/+12 |
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* | | Fix errors on pressing autoplay in sprite frames editor | Yuri Rubinsky | 2024-05-13 | 1 | -1/+1 |
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* | Replace `find` with `contains/has` where applicable | A Thousand Ships | 2024-05-08 | 1 | -1/+1 |
| | | | | | | | * Replaces `find(...) != -1` with `contains` for `String` * Replaces `find(...) == -1` with `!contains` for `String` * Replaces `find(...) != -1` with `has` for containers * Replaces `find(...) == -1` with `!has` for containers | ||||
* | Reduce and prevent unnecessary random-access to `List` | A Thousand Ships | 2024-05-04 | 1 | -8/+8 |
| | | | | | | | | | Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when accessing a single element) * Removed subscript operator, in favor of a more explicit `get` * Added conversion from `Iterator` to `ConstIterator` * Remade existing operations into other solutions when applicable | ||||
* | Avoid double editing when clicking AnimatedSprite | kobewi | 2024-04-17 | 1 | -1/+5 |
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* | Reorganize some code to have 2D things grouped together | Aaron Franke | 2024-04-13 | 1 | -6/+6 |
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* | Fix SpriteFrames editor visibility problems | kobewi | 2024-03-21 | 1 | -1/+3 |
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* | Merge pull request #88413 from LeulMulugeta/dont_reset_select_frames | Rémi Verschelde | 2024-03-05 | 1 | -12/+15 |
|\ | | | | | | | Remember frames when selecting `SpriteFrame` frames | ||||
| * | Remember frames when selecting SpriteFrame frames | Leul Mulugeta | 2024-03-05 | 1 | -12/+15 |
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* | | Add editor shortcuts to toggle bottom panel visibility | Hugo Locurcio | 2024-03-05 | 1 | -1/+2 |
|/ | | | | | | | | Default shortcuts use the first or second letter of each word. This also adds a new shortcut to toggle the last opened bottom panel. On editor startup, this defaults to the first panel in the list (which is the Output panel). | ||||
* | Merge pull request #85494 from ↵ | Rémi Verschelde | 2024-03-04 | 1 | -98/+205 |
|\ | | | | | | | | | | | Hobitus/Allow-multi-selection-of-frames-in-the-SpriteFrames-animation-editor Add multi-selection for `SpriteFramesEditor` | ||||
| * | Added multi-selection for sprite_frame_editor | Dominic Marier | 2024-02-29 | 1 | -98/+205 |
| | | | | | | | | | | | | use multi-selection for copy/paste move up or down frame duration set while multi-selected | ||||
* | | Extract BottomPanel from EditorNode | kit | 2024-02-20 | 1 | -2/+3 |
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* | | Make auto translation inheritable | Michael Alexsander | 2024-02-15 | 1 | -1/+1 |
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* | | Extend minimum/maximum zoom level of TextureRegion editor | Hugo Locurcio | 2024-01-29 | 1 | -1/+1 |
| | | | | | | | | This also applies a similar change to the SpriteFrames editor. | ||||
* | | Reorganize code related to editor theming | Yuri Sizov | 2024-01-16 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well. | ||||
* | | Merge pull request #83577 from DennisManaa/fix-translation-for-item-list | Rémi Verschelde | 2024-01-04 | 1 | -0/+1 |
|\ \ | | | | | | | | | | Add automatic translation of items to ItemList | ||||
| * | | Implement automatic translation for ItemList | DennisManaa | 2023-10-23 | 1 | -0/+1 |
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* | | | Add const references detected by clang-tidy | Wilson E. Alvarez | 2023-12-16 | 1 | -1/+1 |
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* | | Remove AnimatedSprite pointer when clearing editor | kobewi | 2023-11-08 | 1 | -1/+2 |
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* | Defer updating the animations Tree in SpriteFramesEditor to avoid crashes | 风青山 | 2023-10-18 | 1 | -11/+27 |
| | | | | | | | | | | | Previously, clicking the LMB while renaming an animation could cause `SpriteFramesEditor::_update_library(false)` to be called during `Tree::propagate_mouse_event()`. This may cause a crash. We can defer updates to the editor interface to avoid calling `Tree::create_item()` at the wrong time. Enables `SpriteFramesEditor::_select_animation()` to be able to undo/redo | ||||
* | Merge pull request #79872 from dalexeev/sprite-frames-editor-2 | Rémi Verschelde | 2023-10-05 | 1 | -8/+6 |
|\ | | | | | | | SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame | ||||
| * | SpriteFrames Editor: Fix Frame Duration applied to wrong frame when ↵ | Danil Alexeev | 2023-07-25 | 1 | -8/+6 |
| | | | | | | | | switching frame | ||||
* | | Merge pull request #79692 from dalexeev/sprite-frames-editor | Rémi Verschelde | 2023-10-05 | 1 | -14/+8 |
|\ \ | | | | | | | | | | SpriteFrames Editor: Fix FPS applied to two animations when switching animation | ||||
| * | | SpriteFrames Editor: Fix FPS applied to two animations when switching animation | Danil Alexeev | 2023-07-25 | 1 | -14/+8 |
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* | | Merge pull request #81939 from YuriSizov/gui-flat-and-depressed | Rémi Verschelde | 2023-09-25 | 1 | -22/+22 |
|\ \ | | | | | | | | | | Replace flat buttons with flat-styled buttons with a visible pressed state | ||||
| * | | Replace flat buttons with flat-styled buttons with a visible pressed state | Yuri Sizov | 2023-09-19 | 1 | -22/+22 |
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* | | | Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform | ajreckof | 2023-09-19 | 1 | -2/+3 |
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* | | [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable | A Thousand Ships | 2023-09-15 | 1 | -1/+1 |
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* | | Add EditorStringNames singleton | kobewi | 2023-09-03 | 1 | -33/+34 |
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