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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
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plugins
/
tiles
/
tile_set_editor.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-0
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+2
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Add theme type variations for secondary Trees and ItemLists
passivestar
2024-11-19
1
-0
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+2
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-4
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+4
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Rename internal Button icon to button_icon to match exposed methods
Aaron Franke
2024-10-29
1
-4
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+4
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Tweak missing tile source message in the TileSet editor
Hugo Locurcio
2024-08-12
1
-1
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+1
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[Scene] Add `SceneStringNames::confirmed`
A Thousand Ships
2024-06-19
1
-1
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+1
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[Scene] Add `SceneStringNames::item_selected`
A Thousand Ships
2024-06-19
1
-4
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+4
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[Scene] Add `SceneStringNames::panel`
A Thousand Ships
2024-05-30
1
-1
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+1
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[Scene] Add `SceneStringNames::id_pressed`
A Thousand Ships
2024-05-30
1
-3
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+3
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[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-2
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+2
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-2
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+2
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Merge pull request #89248 from KoBeWi/store_no_store
Rémi Verschelde
2024-05-07
1
-2
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+5
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Don't store values when loading them
kobewi
2024-03-07
1
-2
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+5
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Add tooltips for tile source types
kobewi
2024-04-26
1
-0
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+2
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Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-2
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+2
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Make auto translation inheritable
Michael Alexsander
2024-02-15
1
-2
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+2
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Merge pull request #85868 from KoBeWi/knowyourtiles
Rémi Verschelde
2024-02-13
1
-3
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+8
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Add descriptions for tile properties
kobewi
2023-12-07
1
-3
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+8
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Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-1
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+1
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Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
Rémi Verschelde
2024-01-04
1
-0
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+2
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Implement automatic translation for ItemList
DennisManaa
2023-10-23
1
-0
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+2
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Fix `UndoRedo history mismatch` when creating a new tile atlas
jsjtxietian
2023-12-21
1
-1
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+1
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Remove unnecessary assignments
Wilson E. Alvarez
2023-12-13
1
-2
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+1
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Replace flat buttons with flat-styled buttons with a visible pressed state
Yuri Sizov
2023-09-19
1
-4
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+7
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[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-15
1
-2
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+2
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Add EditorStringNames singleton
kobewi
2023-09-03
1
-6
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+6
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Merge pull request #80754 from KoBeWi/TileSetImprovementsCollectionSource
Rémi Verschelde
2023-08-28
1
-1
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+5
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Improve scene tiles workflow
kobewi
2023-08-18
1
-1
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+5
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Merge pull request #79678 from thiagola92/auto_create_tilesets_for_multiple_a...
Rémi Verschelde
2023-08-28
1
-53
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+40
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Support auto create tiles when adding multiple atlases
thiagola92
2023-08-27
1
-53
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+40
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Avoid unnecessary inspector updates when loading or switching scenes
Yuri Sizov
2023-08-12
1
-2
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+2
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Ignore null "id" in tile source proxy
kobewi
2023-08-01
1
-1
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+6
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Rework modifying tile source ID
kobewi
2023-07-31
1
-2
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+55
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Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
Yuri Sizov
2023-07-27
1
-12
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+12
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Add separate editor plugin for TileMap and TileSet
kobewi
2023-07-26
1
-12
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+12
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Add option to expand tile polygon editors
kobewi
2023-07-22
1
-4
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+75
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Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-2
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+2
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Streamline creating tile atlas sources
kobewi
2023-07-10
1
-13
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+38
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Improve some tile editor hint labels
kobewi
2023-06-07
1
-1
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+1
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Add pattern index tooltip to tilemap and tileset editor
mara
2023-05-23
1
-0
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+1
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Fix error spam when deselecting TileMap
kobewi
2023-02-10
1
-1
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+1
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Add read-only mode to tileset editor.
SaracenOne
2023-01-25
1
-7
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+34
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Merge pull request #71626 from groud/fix_add_tileset_layer_undo
Rémi Verschelde
2023-01-18
1
-1
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+30
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Fixes TileSet layer addition not being undoable
Gilles Roudière
2023-01-18
1
-1
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+30
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Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Rémi Verschelde
2023-01-18
1
-6
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+1
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Remove set_drag_forwarding_compat()
kobewi
2023-01-14
1
-6
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+1
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Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-9
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+9
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Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-10
1
-1
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+1
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