index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
visual_shader_editor_plugin.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-1
/
+1
*
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-29
1
-5
/
+4
*
Merge pull request #64981 from Chaosus/vs_fix
Yuri Rubinsky
2022-08-28
1
-15
/
+8
|
\
|
*
Fix category of new added visual shader functions
Yuri Rubinsky
2022-08-28
1
-15
/
+8
*
|
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-28
1
-5
/
+5
|
\
\
|
|
/
|
/
|
|
*
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-27
1
-5
/
+5
*
|
Merge pull request #64248 from paddy-exe/built-in-shader-functions
Yuri Rubinsky
2022-08-28
1
-0
/
+16
|
\
\
|
*
|
Implement custom non-trivial shader functions
Patrick Exner
2022-08-27
1
-0
/
+16
|
|
/
*
/
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
1
-4
/
+5
|
/
*
Allow using integer varyings with `flat` interpolation modifier
Yuri Rubinsky
2022-08-25
1
-4
/
+9
*
Add per-scene UndoRedo
kobewi
2022-08-22
1
-6
/
+7
*
Rename EditorPropertyShaderMode to EditorPropertyVisualShaderMode
Aaron Franke
2022-08-15
1
-10
/
+10
*
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
1
-0
/
+4
|
\
|
*
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-07
1
-0
/
+4
*
|
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-1
/
+1
*
|
Rename visual shader editor setting category for proper capitalization
Hugo Locurcio
2022-08-03
1
-1
/
+1
*
|
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-02
1
-0
/
+8
*
|
Remove `CustomPropertyEditor` completely
Yuri Sizov
2022-08-01
1
-34
/
+65
*
|
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-27
/
+27
*
|
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-4
/
+4
*
|
Fix visual shader graph not correctly updating when multiple tabs opened
Yuri Rubinsky
2022-07-16
1
-64
/
+57
*
|
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-09
1
-3
/
+3
*
|
Merge pull request #61459 from reduz/new-shader-editor
Rémi Verschelde
2022-06-20
1
-42
/
+0
|
\
\
|
*
|
Redo the shader editor
reduz
2022-05-28
1
-42
/
+0
*
|
|
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Rémi Verschelde
2022-06-16
1
-21
/
+0
|
\
\
\
|
*
|
|
Remove engine version from visual shader
Yuri Rubinsky
2022-06-10
1
-21
/
+0
|
|
|
/
|
|
/
|
*
/
|
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-06-16
1
-2
/
+2
|
/
/
*
|
Distinguish Length function name to Length2D/3D/4D in visual shaders
Yuri Rubinsky
2022-06-10
1
-3
/
+3
*
|
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propaga...
Rémi Verschelde
2022-06-07
1
-0
/
+3
|
\
\
|
*
|
Fix visual editor settings change propagation
Hendrik Brucker
2022-06-07
1
-0
/
+3
*
|
|
Fix typo "Frac" instead of "Fract"
Aaron Record
2022-06-05
1
-4
/
+4
|
/
/
*
/
Improve Graphedit connection lines
Hendrik Brucker
2022-05-30
1
-0
/
+4
|
/
*
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
1
-0
/
+2
*
Add a new HashSet template
reduz
2022-05-20
1
-8
/
+8
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-2
/
+2
*
Add node list param to `GraphEdit::delete_nodes_request` signal
Yuri Rubinsky
2022-05-17
1
-7
/
+14
*
Merge pull request #60463 from Geometror/improve-vs-1
Rémi Verschelde
2022-05-16
1
-5
/
+18
|
\
|
*
Improve the VisualShader/VisualScript editor UI
Hendrik Brucker
2022-04-30
1
-5
/
+18
*
|
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-13
/
+13
*
|
Capitalize output port names in visual shader
FireForge
2022-05-13
1
-1
/
+1
*
|
Merge pull request #60845 from Chaosus/vs_color_func
Yuri Rubinsky
2022-05-09
1
-2
/
+2
|
\
\
|
*
|
Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders
Yuri Roubinsky
2022-05-07
1
-2
/
+2
*
|
|
Change output port of `VisualShaderNodeColorUniform` to vec4
Yuri Roubinsky
2022-05-07
1
-12
/
+12
|
/
/
*
|
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-8
/
+8
*
|
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-2
/
+2
|
/
*
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-27
1
-3
/
+3
|
\
|
*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-3
/
+3
*
|
Merge pull request #60439 from Chaosus/vs_vec4
Yuri Rubinsky
2022-04-25
1
-51
/
+64
|
\
\
|
*
|
Continue to improve vector4 type in visual shaders
Yuri Roubinsky
2022-04-22
1
-51
/
+64
|
|
/
*
/
Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin
Aaron Franke
2022-04-24
1
-4
/
+4
|
/
[next]