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path: root/editor/project_manager/project_dialog.cpp
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* Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-3/+3
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| * Rename internal Button icon to button_icon to match exposed methodsAaron Franke2024-10-291-3/+3
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* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-141-0/+15
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| * Create `.editorconfig` file only on project creationHaoyu Qiu2024-10-051-0/+15
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* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-1/+1
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Merge pull request #97490 from ↵Rémi Verschelde2024-10-021-1/+1
|\ | | | | | | | | | | Calinou/project-manager-rd-unsupported-show-gpu-name Show GPU name when RenderingDevice is unsupported in the project creation dialog
| * Show GPU name when RenderingDevice is unsupported in the project creation dialogHugo Locurcio2024-09-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | This helps diagnose issues on multi-GPU setups, particularly when only one of them supports RenderingDevice-based rendering methods. This can be the case on old laptops with an Intell Haswell IGP and a NVIDIA Maxwell dedicated GPU, where the IGP does not support RenderingDevice but the dedicated GPU does. (In this case, Godot must be forced to run on the dedicated GPU to allow using RenderingDevice-based rendering methods.)
* | Make pressing Enter confirm project creation/import in the project managerHugo Locurcio2024-09-261-0/+6
|/ | | | | | | | This makes the project manager more friendly to keyboard usage. You can now create projects more easily without touching the mouse by opening the project manager, pressing Ctrl + N, entering a project name and pressing Enter.
* Fix directory empty bug on Androidshahriarlabib0002024-09-101-4/+8
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* [Scene] Add SceneStringName::toggledYuri Rubinsky2024-08-281-1/+1
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* Merge pull request #91172 from clayjohn/detect-rdRémi Verschelde2024-08-221-3/+29
|\ | | | | | | Disable creating RD projects in project manager if RD is not supported
| * Check if RD is supported in the ProjectManager and disable creating RD ↵clayjohn2024-08-021-3/+29
| | | | | | | | projects if not supported.
* | Initialize project name when importing projectkobewi2024-08-071-2/+6
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* | Merge pull request #95086 from m4gr3d/fix_import_button_not_showing_directoriesRémi Verschelde2024-08-061-3/+7
|\ \ | | | | | | [Android editor] Fix issue with importing projects
| * | Fix issue with import projects for the Android editorFredia Huya-Kouadio2024-08-021-3/+7
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* / Fix project name cleared when browsing pathkobewi2024-08-051-4/+9
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* Make `fdialog_project` up to become sibling of `ProjectDialog` instead of childjsjtxietian2024-07-191-9/+10
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* Ignore trailing slashes in new project’s path when disabling Create FolderGrublady2024-07-081-0/+2
| | | | | | In the “Create New Project” dialog, disabling the “Create Folder” slider with a trailing slash in the project path would cause it to incorrectly identify the last path component as the substring following the slash, in other words, an empty string. By first discarding any trailing slashes when disabling the slider, the project dialog will now identify and pop the last path component as usual even when a trailing slash is present.
* [Scene] Add `SceneStringNames::text/value_changed`A Thousand Ships2024-06-191-3/+3
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* [Scene] Add `SceneStringNames::font(_size/_color)`A Thousand Ships2024-06-181-3/+3
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* [Scene] Add SceneStringNames::pressedA Thousand Ships2024-05-141-6/+6
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* Add browse folder and browse file iconsAdam Scott2024-03-121-0/+10
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* Automatically create folder in project manager create/import/installNathan Franke2024-03-081-524/+523
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* Add `FolderCreate` icon to the project dialogAdam Scott2024-03-061-0/+4
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* Reorganize project manager codeYuri Sizov2024-01-161-0/+977
- Extract individual components to their own files. - Improve order of declarations and definitions within those files. - ProjectDialog is only extracted as there are upcoming PRs touching on it.