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path: root/editor/property_editor.cpp
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* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-21/+12
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-6/+6
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-12/+8
* Optimize StringName usagereduz2021-07-181-47/+47
* Fix casing of the "to" stop word in editor stringsHugo Locurcio2021-07-131-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-9/+9
* Documentation search fixesGregory Basile2021-06-161-1/+1
* Fix property editor to make changes if popup closed (remake)Yuri Roubinsky2021-06-051-31/+39
* Rename Quat to QuaternionMarcel Admiraal2021-06-041-6/+6
* Rename Variant TRANSFORM to TRANSFORM3DAaron Franke2021-06-031-4/+4
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
* Improve the editor themeHugo Locurcio2021-04-271-1/+0
* Add Various ColorPicker shapesKongfa Waroros2021-04-061-0/+3
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
* Implement Navigation layersGilles Roudière2021-03-101-2/+18
* Fix cases of resources destroyed too earlyPedro J. Estébanez2021-01-061-11/+8
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-6/+6
* Rename Control margin to offsetMarcel Admiraal2020-12-231-20/+20
* [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-4/+5
* Variant: Rename Type::_RID to Type::RIDRémi Verschelde2020-11-091-1/+1
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-4/+4
* Fix custom property editor to correctly show BasisYuri Roubinsky2020-10-221-8/+7
* Make all String float conversion methods be 64-bitAaron Franke2020-07-271-4/+4
* Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen2020-07-141-6/+6
* Merge pull request #38713 from aaronfranke/string-64bitRémi Verschelde2020-07-011-4/+4
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| * Remove 32-bit String to_int methodAaron Franke2020-06-031-4/+4
* | Fix custom property editor layoutYuri Roubinsky2020-06-101-4/+25
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-50/+90
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-175/+0
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-2/+2
* Renamed plane's d to distanceMarcus Elg2020-05-101-2/+2
* Rename InputFilter back to InputRémi Verschelde2020-04-281-2/+2
* Remove Node.get_position_in_parent()Tomasz Chabora2020-04-061-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-7/+7
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-52/+28
* Working multiple window support, including editorJuan Linietsky2020-03-261-5/+5
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-3/+3
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-1/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-6/+6
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-39/+23
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-10/+16
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-23/+23
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-12/+12
* Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky2020-02-151-14/+12
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-4/+4
* Texture refactorJuan Linietsky2020-02-111-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2