| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Ensure array and dict editors show edited object IDs, fixes #20225 | Juan Linietsky | 2018-11-21 | 1 | -0/+1 |
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| * | Add more places to hide guides if relationship lines are enabled | Michael Alexsander Silva Dias | 2018-11-19 | 1 | -1/+4 |
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| * | Remove unused variable in ScriptEditorDebugger | Michael Alexsander Silva Dias | 2018-11-11 | 1 | -2/+0 |
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| * | Many fixes to script editor remote debugger, closes #13346 | Juan Linietsky | 2018-11-11 | 1 | -8/+29 |
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| * | Merge pull request #22625 from allkhor/cleanup_history_from_remote_nodes | Juan Linietsky | 2018-11-02 | 1 | -1/+1 |
| |\ | | | | | Cleanup the editor history from remote nodes after the scene stopped. | ||||
| | * | Cleanup the editor history from remote nodes after the scene stopped. | allkhor | 2018-10-11 | 1 | -1/+1 |
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| * | | Resize some editor panel minimum sizes on hiDPI displays | Hugo Locurcio | 2018-10-20 | 1 | -1/+1 |
| |/ | | | | | | This also increases the plugin description TextEdit's height, so that 3 lines can be viewed instead of just 2 (leaving a few pixels for the scroll bar). | ||||
| * | Cleaned up/Fixed some bugs in the remote inspector code. | DualMatrix | 2018-10-04 | 1 | -12/+18 |
| | | | | | | | Cleaned up/Fixed some bugs in the remote inspector code. This makes some of my previous code cleaner while resolving a bunch of bugs. | ||||
| * | Fix script path for warnings | Chaosus | 2018-10-02 | 1 | -2/+3 |
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| * | Revert "Fix -new inspector- remote debug view not changing to current scene ↵ | Rémi Verschelde | 2018-10-01 | 1 | -3/+0 |
| | | | | | | | | | | after exiting game - Fixes #20075" This reverts commit 9c7e647124694b1f3f6940c2b6e1b5f329b61a70. This commit caused a regression and is not a correct fix for the original issue. Fixes #22573, reopens #20075. | ||||
| * | Merge pull request #22524 from DualMatrix/error_spam_3_please_be_final | Rémi Verschelde | 2018-09-29 | 1 | -2/+6 |
| |\ | | | | | Fixed error spam when selecting root in remote tree | ||||
| | * | Fixed error spam when selecting root in remote tree | DualMatrix | 2018-09-29 | 1 | -2/+6 |
| | | | | | | | | | Fixed error spam when selecting root in remote tree | ||||
| * | | Fixed debugger showing wrong name for Objects. | DualMatrix | 2018-09-29 | 1 | -15/+6 |
| |/ | | | | Fixed debugger showing wrong name for Objects. | ||||
| * | Fixed Objects do not showing their drop down in debugger | DualMatrix | 2018-09-28 | 1 | -0/+4 |
| | | | | | Fixed Objects do not showing their drop down in debugger | ||||
| * | Merge pull request #22201 from DualMatrix/error_spam_2_electric_boogaloo | Rémi Verschelde | 2018-09-20 | 1 | -6/+8 |
| |\ | | | | | Fixed error spam in remote debugger | ||||
| | * | Fixed error spam in remote debugger | DualMatrix | 2018-09-19 | 1 | -6/+8 |
| | | | | | | | | | Fixed error spam in remote debugger. | ||||
| * | | Fixed Objects no longer showing ID in debugger. | DualMatrix | 2018-09-19 | 1 | -9/+3 |
| |/ | | | | Fixed Objects no longer showing ID in debugger. | ||||
| * | Refactor editor icon retrieval | willnationsdev | 2018-09-14 | 1 | -2/+3 |
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| * | Add expand/collapse all buttons for the "Errors" tab | Michael Alexsander Silva Dias | 2018-09-12 | 1 | -10/+55 |
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| * | Merge pull request #21692 from Faless/sockets_rebase | Fabio Alessandrelli | 2018-09-12 | 1 | -1/+1 |
| |\ | | | | | New NetSocket interface with common BSD/Win implementation | ||||
| | * | Unify StreamPeerTCP/TCP_Server with NetSocket API | Fabio Alessandrelli | 2018-09-12 | 1 | -1/+1 |
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| * | | Merge pull request #21884 from RyanStein/feature-error-tree | Rémi Verschelde | 2018-09-12 | 1 | -98/+124 |
| |\ \ | |/ |/| | Resurrect integrated error display for the Debugger. | ||||
| | * | Merge debugger's error and stack trace lists into one tree interface. | Ryan Stein | 2018-09-08 | 1 | -98/+124 |
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| * | | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -2/+2 |
| | | | | | | | | | | | | | This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | ||||
| * | | Replace last occurrences of PropertyEditor by EditorInspector | Rémi Verschelde | 2018-09-11 | 1 | -5/+1 |
| |/ | | | | | | | | | Updates the following plugins: - ConnectionsDialog - ScriptEditorDebugger - ItemListEditorPlugin Also drop now unnecessary compatibility methods. | ||||
| * | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -9/+2 |
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| * | Reset reason text when no longer connected | Marcin Zawiejski | 2018-08-20 | 1 | -0/+3 |
| | | | | | | Resets the "Child Process Connected" when the child process is no longer connected. | ||||
| * | Fix debugger icon for warnings | Chaosus | 2018-08-16 | 1 | -7/+20 |
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| * | Add warning color to output log | Chaosus | 2018-08-13 | 1 | -1/+1 |
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| * | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -6/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | ||||
| * | Fix -new inspector- remote debug view not changing to current scene after ↵ | ordigdug | 2018-07-13 | 1 | -0/+3 |
| | | | | | exiting game - Fixes #20075 | ||||
| * | Don't cut of long errors in debugger. | Benjamin | 2018-05-26 | 1 | -1/+4 |
| | | | | | Autowrap to expand to up to 3 lines + display full error in tooltip. | ||||
| * | -New inspector. | Juan Linietsky | 2018-05-15 | 1 | -2/+2 |
| | | | | | | | | -Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | ||||
| * | Merge pull request #16893 from GodotExplorer/debugger-improvement-3 | Juan Linietsky | 2018-05-07 | 1 | -1/+50 |
| |\ | | | | | Save runtime node as scene from remote scene tree. | ||||
| | * | Save runtime node as scene from the remote scene tree. | geequlim | 2018-02-22 | 1 | -1/+50 |
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| * | | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde | 2018-04-19 | 1 | -20/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token). | ||||
| * | | Update icons when theme changed | Poommetee Ketson | 2018-02-25 | 1 | -0/+10 |
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| * | | only show information we have in stacktrace | Paul Joannon | 2018-02-24 | 1 | -3/+11 |
| | | | | | | | | | do not show line number and/or file if not defined | ||||
| * | | Insert proper copy icon to debugger | Artem Varaksa | 2018-02-22 | 1 | -1/+1 |
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| * | | Icons update | Daniel J. Ramirez | 2018-02-21 | 1 | -1/+1 |
| |/ | | | | includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons. | ||||
| * | Don't print error message when select debugger stacks if the debugger is ↵ | geequlim | 2018-02-21 | 1 | -8/+8 |
| | | | | | | | stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed. | ||||
| * | Fixed Remote Tree not drawing relationship lines unless the setting is changed. | Michael Alexsander Silva Dias | 2018-02-20 | 1 | -0/+8 |
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| * | Made the Debugger's Stack Frames items reselectable. | Michael Alexsander Silva Dias | 2018-02-20 | 1 | -0/+1 |
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| * | Fix #16543 (add button to copy error from debugger) | Artem Varaksa | 2018-02-14 | 1 | -0/+20 |
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| * | Fix option run/output/always_open_output_on_play | Guilherme Silva | 2018-01-19 | 1 | -1/+3 |
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| * | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry | 2018-01-09 | 1 | -6/+9 |
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| * | Merge pull request #15294 from poke1024/fix-debug-hangs | Rémi Verschelde | 2018-01-08 | 1 | -0/+5 |
| |\ | | | | | Fix Godot getting swamped by debug events | ||||
| | * | Fix Godot getting swamped by debug events | Bernhard Liebl | 2018-01-03 | 1 | -0/+5 |
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| * | | Fixes debugger randomly not pausing | Bernhard Liebl | 2018-01-07 | 1 | -0/+2 |
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