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path: root/editor/spatial_editor_gizmos.h
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* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-1/+18
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-12/+0
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-4/+4
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-4/+21
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-32/+35
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-201/+126
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+521