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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-10-05
7
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Provide a getter for the project data directory.
ne0fhyk
2021-09-15
7
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+30
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Merge pull request #51437 from timothyqiu/selection-box-sep
Rémi Verschelde
2021-10-05
2
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+42
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Make 3D selection box independent of object size
Haoyu Qiu
2021-08-09
2
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+42
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Fix some leftover references to idle_frame
kobewi
2021-10-04
2
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+5
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Merge pull request #51413 from KoBeWi/🚗
Rémi Verschelde
2021-10-04
5
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+48
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Move the option to new menu
kobewi
2021-08-12
2
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+20
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Add option to not expand tree on node select
kobewi
2021-08-12
5
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+30
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Merge pull request #53354 from reduz/remove-clipped-camera
Rémi Verschelde
2021-10-04
1
-41
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Remove ClippedCamera3D
reduz
2021-10-04
1
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Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation
Rémi Verschelde
2021-10-04
1
-1
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+4
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Add the base scale factor to the Theme resource
Yuri Sizov
2021-10-04
1
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+4
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Merge pull request #52802 from V-Sekai/gltf-extensions
Rémi Verschelde
2021-10-04
11
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+60
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GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
11
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+60
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Fixed ScriptTextEditor errors/warnings panel formatting.
Eric M
2021-10-04
1
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Resolve problem with missing meshes.
K. S. Ernest (iFire) Lee
2021-10-02
1
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Merge pull request #53317 from nekomatata/joint-files-rename
Rémi Verschelde
2021-10-01
2
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Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp
2021-10-01
2
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Merge pull request #53310 from YeldhamDev/docs_match_fix
Rémi Verschelde
2021-10-01
1
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+1
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Fix match counter in help pages not updating
Michael Alexsander
2021-10-01
1
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Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Camille Mohr-Daurat
2021-10-01
1
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Remove editor code in PhysicalBone3D
PouleyKetchoupp
2021-10-01
1
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Merge pull request #50805 from EricEzaM/fix-exported-arrays-drag-and-drop-types
Rémi Verschelde
2021-10-01
1
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+6
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Fixed drag and drop not respecting type on exported arrays.
EricEzaM
2021-10-01
1
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Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-10-01
2
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Allow shortcuts to have any number of bindings. Updated UI as required.
Eric M
2021-10-01
5
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Merge pull request #53278 from Geometror/fix-editor-property-array-color
Rémi Verschelde
2021-10-01
1
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Fix property not shown in inspector when type is PACKED_COLOR_ARRAY
Hendrik Brucker
2021-10-01
1
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Merge pull request #53277 from YeldhamDev/tabs_renaming
Rémi Verschelde
2021-10-01
3
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Rename some elements of `Tabs`
Michael Alexsander
2021-09-30
3
-5
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Use range iterators for `Map`
Lightning_A
2021-09-30
46
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+452
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Fix non-const iterators in const methods
Lightning_A
2021-09-30
1
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Merge pull request #53025 from Paulb23/textfile-ux
Rémi Verschelde
2021-09-30
12
-36
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+153
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Add TextFile support across the editor
Paulb23
2021-09-30
12
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+153
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Merge pull request #52544 from JFonS/lod_fixes
Juan Linietsky
2021-09-30
4
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+452
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Auto LOD fixes and improvements
jfons
2021-09-27
4
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+452
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Merge pull request #53254 from Calinou/node-rename-filename
Rémi Verschelde
2021-09-30
13
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+106
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Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-30
13
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Merge pull request #53112 from EricEzaM/better-breakpoint-gutter
Rémi Verschelde
2021-09-30
2
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+2
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Improved breakpoint gutter for CodeEdit.
Eric M
2021-09-30
2
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Merge pull request #52724 from groud/improve_tilemap_physics
Rémi Verschelde
2021-09-29
1
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+68
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Improve TileMap physics for moving platforms and conveyor belts like movements
Gilles Roudière
2021-09-29
1
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Merge pull request #53062 from stebulba/4.0_undo_CloseCurve
Rémi Verschelde
2021-09-29
1
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+8
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add missing undo on CloseCurve path3d
Stéphane Fortin
2021-09-14
1
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Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-select
Rémi Verschelde
2021-09-29
1
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SceneTreeDock Ensure to deactivate multi edit when selection changes to a sin...
kleonc
2021-08-28
1
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Merge pull request #52573 from e8newallm/Save_Scene-52078
Rémi Verschelde
2021-09-29
2
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+29
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Corrected Save Scene and Save All Scenes not working when the scene's dir no ...
Matthew Newall
2021-09-11
2
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Merge pull request #53189 from AnilBK/use-class-specific-funcs
Rémi Verschelde
2021-09-29
6
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+12
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Use functions defined in the their classes.
Anilforextra
2021-09-29
6
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