| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #44248 from Nickswoboda/fix-dragging-0-items | Rémi Verschelde | 2020-12-10 | 1 | -2/+2 |
| |\ | | | | | Fix scene being modified when arrows are pressed with no node selected | ||||
| | * | Fix scene being modified when arrows are pressed with no node selected | Nick Swoboda | 2020-12-09 | 1 | -2/+2 |
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| * | | Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color | Rémi Verschelde | 2020-12-10 | 1 | -0/+1 |
| |\ \ | | | | | | | Add "font_color_separator" theme property to 'PopupMenu' | ||||
| | * | | Add "font_color_separator" theme property to 'PopupMenu' | Michael Alexsander | 2020-12-03 | 1 | -0/+1 |
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| * | | | Merge pull request #44234 from jeffuntildeath/master | Rémi Verschelde | 2020-12-10 | 1 | -5/+17 |
| |\ \ \ | |_|/ |/| | | fix for snap to floor editor crash bug | ||||
| | * | | fix for snap to floor editor crash bug | jeffuntildeath | 2020-12-09 | 1 | -5/+17 |
| | | | | | | | | | | | | | | | | fix for issue #44231: snap_selected_nodes_to_floor() results in an editor crash when a child collisionshape has invalid shape object | ||||
| * | | | Merge pull request #44229 from YeldhamDev/audiostreammp3_icon | Rémi Verschelde | 2020-12-09 | 1 | -0/+1 |
| |\ \ \ | | | | | | | | | Add icon for 'AudioStreamMP3' resource | ||||
| | * | | | Add icon for 'AudioStreamMP3' resource | Michael Alexsander | 2020-12-09 | 1 | -0/+1 |
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| * | | | | Asset Library: Scroll up the ScrollContainer after page load | Marcus Brummer | 2020-12-09 | 1 | -0/+4 |
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| * | | | Merge pull request #44218 from aaronfranke/grid-inst-err | Rémi Verschelde | 2020-12-09 | 1 | -4/+0 |
| |\ \ \ | | | | | | | | | Fix trying to set grid visibility on an invalid instance | ||||
| | * | | | Fix trying to set grid visibility on an invalid instance | Aaron Franke | 2020-12-09 | 1 | -4/+0 |
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| * | | | | Merge pull request #44128 from KoBeWi/🧹 | Rémi Verschelde | 2020-12-09 | 24 | -255/+0 |
| |\ \ \ \ | | | | | | | | | | | Cleanup unused engine code | ||||
| | * | | | | Cleanup unused engine code | Tomasz Chabora | 2020-12-09 | 24 | -255/+0 |
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| * | | | | Fix connections to CanvasItem and Tabs signals | Rémi Verschelde | 2020-12-09 | 2 | -4/+4 |
| | |/ / |/| | | | | | | | | Follow-up to #44188 and #44189. | ||||
| * | | | Static analyzer fixes: | bruvzg | 2020-12-09 | 1 | -1/+1 |
| |/ / | | | | | | | | | | | Removes unused code in OS. Fixes return types. Fixes few typos. | ||||
| * | | Merge pull request #43742 from qarmin/editor_modules_default_values | Rémi Verschelde | 2020-12-08 | 55 | -382/+290 |
| |\ \ | | | | | | | Initialize class/struct variables with default values in platform/ and editor/ | ||||
| | * | | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut | 2020-12-02 | 55 | -382/+290 |
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| * | | | Remove connect *_compat methods | Aaron Franke | 2020-12-05 | 6 | -19/+19 |
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| * | | | Change minimum snap step of Tile Set to 1 | Nick Swoboda | 2020-12-05 | 1 | -2/+2 |
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| * | | | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh | Rémi Verschelde | 2020-12-05 | 4 | -6/+6 |
| |\ \ \ | | | | | | | | | Rename CubeMesh to BoxMesh | ||||
| | * | | | Rename CubeMesh BoxMesh | Marcel Admiraal | 2020-12-05 | 4 | -6/+6 |
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| * | | | | Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" | Aaron Franke | 2020-12-04 | 6 | -56/+56 |
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| * | | | | Rebind Mesh/ArrayMesh enums | Aaron Franke | 2020-12-04 | 2 | -3/+3 |
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| * | | | Merge pull request #43896 from RandomShaper/fix_rel_probe_vis | Rémi Verschelde | 2020-12-03 | 2 | -4/+7 |
| |\ \ \ | | | | | | | | | Put misc. 3D tool visible instances on their own layer | ||||
| | * | | | Put misc. 3D tool visible instances on their own layer | Pedro J. Estébanez | 2020-11-26 | 2 | -4/+7 |
| | | | | | | | | | | | | | | | | | This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them. | ||||
| * | | | | Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string | Rémi Verschelde | 2020-12-03 | 2 | -63/+50 |
| |\ \ \ \ | |_|_|/ |/| | | | InputEvent as_text now returns readable string. Added to_string for debug strings | ||||
| | * | | | InputEvent as_text now returns readable string. Added to_string for debug ↵ | Eric M | 2020-11-27 | 2 | -63/+50 |
| | | | | | | | | | | | | | | | | | | | | | | | | | strings Made InputEvent as_text() return a readable and presentable string. Added to_string() overrides for each which returns a 'debug-friendly' version which is not as presentable but provides more information and in a more structured fashion. Use as_text() for UI display scenarions and to_string() for debug cases | ||||
| * | | | | Made keyboard shortcuts for FileSystemDock visible in popup | Eric M | 2020-12-03 | 1 | -6/+6 |
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| * | | | | Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-key | Rémi Verschelde | 2020-12-03 | 1 | -1/+9 |
| |\ \ \ \ | | | | | | | | | | | Added F2 shortcuts for renaming files & folders. | ||||
| | * | | | | Added F2 shortcuts for renaming files & folders. | Eric M | 2020-12-03 | 1 | -1/+9 |
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| * | | | | | Refactored Mesh internals and formats. | reduz | 2020-12-02 | 9 | -38/+63 |
| | |_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | ||||
| * | | | | Merge pull request #41095 from ThakeeNathees/GDScript-Documentation | Rémi Verschelde | 2020-12-02 | 10 | -279/+367 |
| |\ \ \ \ | | | | | | | | | | | GDScript(2.0) Documentation generation system | ||||
| | * | | | | Refactor DocData into core and editor (DocTools) parts | Thakee Nathees | 2020-12-02 | 10 | -363/+226 |
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| | * | | | | Documentation generation for GDScript | Thakee Nathees | 2020-11-29 | 7 | -54/+279 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - ClassDoc added to GDScript and property reflection data were extracted from parse tree - GDScript comments are collected from tokenizer for documentation and applied to the ClassDoc by the GDScript compiler - private docs were excluded (name with underscore prefix and doesn't have any doc comments) - default values (of non exported vars), arguments are extraced from the parser - Integrated with GDScript 2.0 and new enums were added. - merge conflicts fixed | ||||
| * | | | | | Merge pull request #39743 from aaronfranke/limit-zoom | Rémi Verschelde | 2020-12-02 | 1 | -43/+28 |
| |\ \ \ \ \ | | | | | | | | | | | | | Limit the editor zoom and freelook speed based on camera settings | ||||
| | * | | | | | Limit the zoom and freelook speed based on camera settings | Aaron Franke | 2020-12-01 | 1 | -43/+28 |
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| * / | | | | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky | 2020-12-02 | 2 | -58/+59 |
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| * | | | | Fix few bugs in visual shader expressions | Yuri Roubinsky | 2020-12-01 | 1 | -0/+11 |
| | | | | | | | | | | | | | | | | | | | | | Fixed few bugs in visual shader expressions | ||||
| * | | | | Fixed crash in visual shader on changing input when preview is visible | Yuri Roubinsky | 2020-12-01 | 1 | -3/+5 |
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| * | | | | Merge pull request #42825 from Chaosus/fix_grid_hotkey | Rémi Verschelde | 2020-11-30 | 1 | -1/+1 |
| |\ \ \ \ | | | | | | | | | | | Changes 'always show grid' hotkey to prevent conflict with 'pan mode' | ||||
| | * | | | | Changes 'always show grid' hotkey to prevent conflict with 'pan mode' | Yuri Roubinsky | 2020-10-15 | 1 | -1/+1 |
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| * | | | | | Reversed Toggle Script Button icon | Yuri Roubinsky | 2020-11-30 | 1 | -4/+4 |
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| * | | | | | Merge pull request #43970 from EricEzaM/PR/popup-menu-margin-shrink | Rémi Verschelde | 2020-11-30 | 1 | -1/+8 |
| |\ \ \ \ \ | | | | | | | | | | | | | Reduced EditorTheme margin on PopupMenu | ||||
| | * | | | | | Reduced margin on PopupMenu | Eric M | 2020-11-30 | 1 | -1/+8 |
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| * | | | | | Show editable children in the connect dialog | Tomasz Chabora | 2020-11-30 | 1 | -0/+1 |
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| * | | | | | Fixed several visual shader inputs | Yuri Roubinsky | 2020-11-29 | 1 | -9/+14 |
| |/ / / / | | | | | | | | | | | | | | | | | Fixed several inputs in visual shaders | ||||
| * | | | | Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR) | Yuri Roubinsky | 2020-11-28 | 1 | -2/+2 |
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| * | | | | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | 2020-11-28 | 22 | -70/+125 |
| |\ \ \ \ | | | | | | | | | | | Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | ||||
| | * | | | | Add is_valid() check for InputEventKey in CanvasItemEditor. | Eric M | 2020-11-23 | 1 | -14/+16 |
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| | * | | | | Implement new shortcuts system. | Eric M | 2020-11-23 | 19 | -35/+100 |
| | | | | | | | | | | | | | | | | | | | | | unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'. | ||||
