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* Merge pull request #44248 from Nickswoboda/fix-dragging-0-itemsRémi Verschelde2020-12-101-2/+2
|\ | | | | Fix scene being modified when arrows are pressed with no node selected
| * Fix scene being modified when arrows are pressed with no node selectedNick Swoboda2020-12-091-2/+2
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* | Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_colorRémi Verschelde2020-12-101-0/+1
|\ \ | | | | | | Add "font_color_separator" theme property to 'PopupMenu'
| * | Add "font_color_separator" theme property to 'PopupMenu'Michael Alexsander2020-12-031-0/+1
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* | | Merge pull request #44234 from jeffuntildeath/masterRémi Verschelde2020-12-101-5/+17
|\ \ \ | |_|/ |/| | fix for snap to floor editor crash bug
| * | fix for snap to floor editor crash bugjeffuntildeath2020-12-091-5/+17
| | | | | | | | | | | | | | | fix for issue #44231: snap_selected_nodes_to_floor() results in an editor crash when a child collisionshape has invalid shape object
* | | Merge pull request #44229 from YeldhamDev/audiostreammp3_iconRémi Verschelde2020-12-091-0/+1
|\ \ \ | | | | | | | | Add icon for 'AudioStreamMP3' resource
| * | | Add icon for 'AudioStreamMP3' resourceMichael Alexsander2020-12-091-0/+1
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* | | | Asset Library: Scroll up the ScrollContainer after page loadMarcus Brummer2020-12-091-0/+4
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* | | Merge pull request #44218 from aaronfranke/grid-inst-errRémi Verschelde2020-12-091-4/+0
|\ \ \ | | | | | | | | Fix trying to set grid visibility on an invalid instance
| * | | Fix trying to set grid visibility on an invalid instanceAaron Franke2020-12-091-4/+0
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* | | | Merge pull request #44128 from KoBeWi/🧹Rémi Verschelde2020-12-0924-255/+0
|\ \ \ \ | | | | | | | | | | Cleanup unused engine code
| * | | | Cleanup unused engine codeTomasz Chabora2020-12-0924-255/+0
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* | | | Fix connections to CanvasItem and Tabs signalsRémi Verschelde2020-12-092-4/+4
| |/ / |/| | | | | | | | Follow-up to #44188 and #44189.
* | | Static analyzer fixes:bruvzg2020-12-091-1/+1
|/ / | | | | | | | | | | Removes unused code in OS. Fixes return types. Fixes few typos.
* | Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde2020-12-0855-382/+290
|\ \ | | | | | | Initialize class/struct variables with default values in platform/ and editor/
| * | Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-0255-382/+290
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* | | Remove connect *_compat methodsAaron Franke2020-12-056-19/+19
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* | | Change minimum snap step of Tile Set to 1Nick Swoboda2020-12-051-2/+2
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* | | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmeshRémi Verschelde2020-12-054-6/+6
|\ \ \ | | | | | | | | Rename CubeMesh to BoxMesh
| * | | Rename CubeMesh BoxMeshMarcel Admiraal2020-12-054-6/+6
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* | | | Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"Aaron Franke2020-12-046-56/+56
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* | | | Rebind Mesh/ArrayMesh enumsAaron Franke2020-12-042-3/+3
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* | | Merge pull request #43896 from RandomShaper/fix_rel_probe_visRémi Verschelde2020-12-032-4/+7
|\ \ \ | | | | | | | | Put misc. 3D tool visible instances on their own layer
| * | | Put misc. 3D tool visible instances on their own layerPedro J. Estébanez2020-11-262-4/+7
| | | | | | | | | | | | | | | | This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
* | | | Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_stringRémi Verschelde2020-12-032-63/+50
|\ \ \ \ | |_|_|/ |/| | | InputEvent as_text now returns readable string. Added to_string for debug strings
| * | | InputEvent as_text now returns readable string. Added to_string for debug ↵Eric M2020-11-272-63/+50
| | | | | | | | | | | | | | | | | | | | | | | | strings Made InputEvent as_text() return a readable and presentable string. Added to_string() overrides for each which returns a 'debug-friendly' version which is not as presentable but provides more information and in a more structured fashion. Use as_text() for UI display scenarions and to_string() for debug cases
* | | | Made keyboard shortcuts for FileSystemDock visible in popupEric M2020-12-031-6/+6
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* | | | Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-keyRémi Verschelde2020-12-031-1/+9
|\ \ \ \ | | | | | | | | | | Added F2 shortcuts for renaming files & folders.
| * | | | Added F2 shortcuts for renaming files & folders.Eric M2020-12-031-1/+9
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* | | | | Refactored Mesh internals and formats.reduz2020-12-029-38/+63
| |_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR.
* | | | Merge pull request #41095 from ThakeeNathees/GDScript-DocumentationRémi Verschelde2020-12-0210-279/+367
|\ \ \ \ | | | | | | | | | | GDScript(2.0) Documentation generation system
| * | | | Refactor DocData into core and editor (DocTools) partsThakee Nathees2020-12-0210-363/+226
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| * | | | Documentation generation for GDScriptThakee Nathees2020-11-297-54/+279
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - ClassDoc added to GDScript and property reflection data were extracted from parse tree - GDScript comments are collected from tokenizer for documentation and applied to the ClassDoc by the GDScript compiler - private docs were excluded (name with underscore prefix and doesn't have any doc comments) - default values (of non exported vars), arguments are extraced from the parser - Integrated with GDScript 2.0 and new enums were added. - merge conflicts fixed
* | | | | Merge pull request #39743 from aaronfranke/limit-zoomRémi Verschelde2020-12-021-43/+28
|\ \ \ \ \ | | | | | | | | | | | | Limit the editor zoom and freelook speed based on camera settings
| * | | | | Limit the zoom and freelook speed based on camera settingsAaron Franke2020-12-011-43/+28
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* / | | | Fixed some errors when changing port name in visual shader expressionsYuri Roubinsky2020-12-022-58/+59
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* | | | Fix few bugs in visual shader expressionsYuri Roubinsky2020-12-011-0/+11
| | | | | | | | | | | | | | | | | | | | Fixed few bugs in visual shader expressions
* | | | Fixed crash in visual shader on changing input when preview is visible Yuri Roubinsky2020-12-011-3/+5
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* | | | Merge pull request #42825 from Chaosus/fix_grid_hotkeyRémi Verschelde2020-11-301-1/+1
|\ \ \ \ | | | | | | | | | | Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
| * | | | Changes 'always show grid' hotkey to prevent conflict with 'pan mode'Yuri Roubinsky2020-10-151-1/+1
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* | | | | Reversed Toggle Script Button iconYuri Roubinsky2020-11-301-4/+4
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* | | | | Merge pull request #43970 from EricEzaM/PR/popup-menu-margin-shrinkRémi Verschelde2020-11-301-1/+8
|\ \ \ \ \ | | | | | | | | | | | | Reduced EditorTheme margin on PopupMenu
| * | | | | Reduced margin on PopupMenuEric M2020-11-301-1/+8
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* | | | | Show editable children in the connect dialogTomasz Chabora2020-11-301-0/+1
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* | | | | Fixed several visual shader inputsYuri Roubinsky2020-11-291-9/+14
|/ / / / | | | | | | | | | | | | | | | | Fixed several inputs in visual shaders
* | | | Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)Yuri Roubinsky2020-11-281-2/+2
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* | | | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde2020-11-2822-70/+125
|\ \ \ \ | | | | | | | | | | Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
| * | | | Add is_valid() check for InputEventKey in CanvasItemEditor.Eric M2020-11-231-14/+16
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| * | | | Implement new shortcuts system.Eric M2020-11-2319-35/+100
| | | | | | | | | | | | | | | | | | | | unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.