| Commit message (Expand) | Author | Age | Files | Lines |
* | Open sub-windows as embedded if the OS does not support them | Juan Linietsky | 2020-03-26 | 1 | -0/+8 |
* | Popups are now windows also (broken!) | Juan Linietsky | 2020-03-26 | 1 | -1/+1 |
* | Separate DisplayServer from OS on Windows | Juan Linietsky | 2020-03-26 | 1 | -1/+1 |
* | Refactored input, goes all via windows now. | Juan Linietsky | 2020-03-26 | 1 | -6/+5 |
* | Added a Window node, and made it the scene root. | Juan Linietsky | 2020-03-26 | 2 | -15/+16 |
* | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky | 2020-03-26 | 4 | -87/+189 |
* | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky | 2020-03-26 | 10 | -2998/+3 |
* | SCons: Drop support for Python 2 | Rémi Verschelde | 2020-03-25 | 1 | -4/+3 |
* | Move DocData and Collada out of their subfolders | Rémi Verschelde | 2020-03-24 | 1 | -2/+2 |
* | Remove unused classes and stray headers | Rémi Verschelde | 2020-03-24 | 6 | -5/+11 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 3 | -4/+4 |
* | Refactor ScriptDebugger. | Fabio Alessandrelli | 2020-03-08 | 1 | -64/+24 |
* | ScriptDebuggerRemote use threads | Fabio Alessandrelli | 2020-03-08 | 1 | -14/+3 |
* | Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert | Mateo Dev .59 | 2020-03-04 | 1 | -1/+1 |
* | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | 2020-03-01 | 2 | -6/+6 |
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| * | Rename `scancode` to `keycode`. | bruvzg | 2020-02-25 | 2 | -6/+6 |
* | | Renamed PlaneShape to WorldMarginShape | Andrea Catania | 2020-02-27 | 1 | -3/+3 |
* | | Merge pull request #36551 from AndreaCatania/navigation_destruction_flush | Rémi Verschelde | 2020-02-26 | 1 | -2/+4 |
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| * | | Flushes commands just before the navigation server is destroyed | Andrea Catania | 2020-02-26 | 1 | -2/+4 |
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* / | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | 2020-02-25 | 1 | -1/+1 |
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* | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde | 2020-02-23 | 1 | -1/+1 |
* | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli | 2020-02-21 | 1 | -7/+1 |
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 7 | -36/+18 |
* | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky | 2020-02-15 | 1 | -1/+1 |
* | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | 2020-02-14 | 1 | -0/+3 |
* | Remove obsolete GLES3 backend | Rémi Verschelde | 2020-02-13 | 1 | -3/+1 |
* | Implementation of 'struct' for shaders | Yuri Roubinsky | 2020-02-11 | 1 | -0/+3 |
* | More GIProbe work and fixes | Juan Linietsky | 2020-02-11 | 1 | -0/+4 |
* | Fix Vector3 ambiguities and out of bounds init. | bruvzg | 2020-02-11 | 1 | -2/+2 |
* | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | 2020-02-11 | 1 | -0/+6 |
* | Yay very basic 3D (only white) finally shows. | Juan Linietsky | 2020-02-11 | 1 | -0/+1 |
* | Base 3D engine done, still untested, though. | Juan Linietsky | 2020-02-11 | 1 | -4/+0 |
* | Add runtime GLES2 / Vulkan context selection. | bruvzg | 2020-02-11 | 1 | -2/+2 |
* | Add static Vulkan loader. | bruvzg | 2020-02-11 | 1 | -1/+1 |
* | Moved the shader source compilation code outside RenderingDevice and Vulkan | Juan Linietsky | 2020-02-11 | 1 | -0/+2 |
* | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | 2020-02-11 | 1 | -0/+10 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 2 | -7/+7 |
* | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky | 2020-02-11 | 1 | -1/+0 |
* | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania | 2020-02-10 | 1 | -0/+21 |
* | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde | 2020-02-07 | 2 | -7/+12 |
* | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | 2020-02-05 | 1 | -1/+1 |
* | Merge pull request #35418 from Calinou/project-manager-viewport-usage-2d | Rémi Verschelde | 2020-01-31 | 1 | -0/+2 |
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| * | Use a cheaper viewport usage mode in the project manager | Hugo Locurcio | 2020-01-21 | 1 | -0/+2 |
* | | Improve the error message displayed when the PCK file can't be found | Hugo Locurcio | 2020-01-28 | 1 | -1/+1 |
* | | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | 2020-01-26 | 1 | -4/+7 |
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* | Sync pending VisualServer commands after ScriptServer finalization | Ignacio Etcheverry | 2020-01-13 | 1 | -0/+3 |
* | Ignore command line --build-solutions when not editing project | Rémi Verschelde | 2020-01-13 | 1 | -2/+6 |
* | Revert "Enable Vsync via Compositor by default" | Rémi Verschelde | 2020-01-13 | 1 | -1/+1 |
* | Be stricter on what's considered a scene path in CLI argument parsing | Hugo Locurcio | 2020-01-10 | 1 | -4/+15 |
* | Merge pull request #34968 from Calinou/enable-vsync-via-compositor | Rémi Verschelde | 2020-01-10 | 1 | -1/+1 |
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