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* Fix copyright headers referring to GodotSpartan3222024-10-272-4/+4
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* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-113-0/+6
| | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Rebrand Godot to RedotRandolph W. Aarseth II2024-10-113-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* [iOS] Change default iPad landscape orientation from "left" to "right".bruvzg2024-05-291-1/+1
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* Style: Trim trailing whitespace and ensure newline at EOFRémi Verschelde2024-05-081-1/+0
| | | | Found by apply the file_format checks again via #91597.
* [iOS export] Add support for privacy manifest configuration.bruvzg2024-04-162-0/+14
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* [iOS] Update linker flags for Xcode 15.2.bruvzg2024-01-191-12/+6
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* [iOS export] Add export options for performance capabilities and min. iOS ↵bruvzg2024-01-041-4/+4
| | | | version.
* [iOS] Remove deprecated LaunchImages support and switch to Storyboard by ↵bruvzg2023-12-1813-104/+0
| | | | default.
* [iOS] Fix build on Xcode 14 and older.bruvzg2023-10-101-2/+14
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* [iOS] Fix build with Xcode 15.bruvzg2023-09-271-6/+6
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* [iOS] Fix Xcode project file list.bruvzg2023-02-221-4/+0
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* Fix .gitignore ignores part of the committed repo.Ben Rog-Wilhelm2023-02-171-7/+0
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* [iOS] Move name and version information to the Xcode project.bruvzg2023-01-102-7/+15
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* One Copyright Update to rule them allRémi Verschelde2023-01-053-87/+87
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* [iOS] iOS export improvements.bruvzg2022-11-171-1/+1
| | | | | | Add export options to set Settings and Notification icons on export. Automatically fill background of the app store icon instead of failing (with warning). Update development region to use `en` instead of `English`.
* Add ProMotion Support to iOS ExportsZach Coleman2022-10-311-0/+1
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* SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` definesRémi Verschelde2022-09-231-1/+0
| | | | | | | | | | | | | | | | - `_DEBUG` is MSVC specific so it didn't make much sense to define for Android and iOS builds. - iOS was the only platform to define `DEBUG`. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms. - Consistently define `NDEBUG` to disable assert behavior in both `release` and `release_debug` targets. This used to be set for `release` for all platforms, and `release_debug` for Android and iOS only. - Due to the above, I removed the only use we made of `assert()` in Godot code, which was only implemented for Unix anyway, should have been `DEV_ENABLED`, and is in PoolAllocator which we don't actually use. - The denoise and recast modules keep defining `NDEBUG` even for the `debug` target as we don't want OIDN and Embree asserting all over the place.
* [iOS] Extend iOS plugins to support Swift runtimeSergey Minakov2022-08-093-0/+69
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* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-216-0/+0
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* [macOS and iOS export] Add localized application name to the translation ↵bruvzg2022-03-041-0/+2
| | | | .plist files.
* Remove support for ARMv7 (32-bit) on iOSHugo Locurcio2022-02-081-2/+2
| | | | | | | | All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0.
* [iOS] Fix iOS export with manually specified signing/provisioning data.bruvzg2022-01-251-0/+2
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #49137 from RandomShaper/ios_targeted_familyRémi Verschelde2021-05-311-4/+4
|\ | | | | Add iOS export option for device family
| * Add iOS export option for device familyPedro J. Estébanez2021-05-271-4/+4
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* | Set schemes' build config to debug/release in iOS Xcode exportPedro J. Estébanez2021-05-251-5/+5
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* [WIP] Add separate `simulator` flag for iOS build, change main library to ↵bruvzg2021-01-189-8/+92
| | | | `xcframework` format.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* iOS Export: export modification to support pluginsSergey Minakov2020-11-101-2/+2
| | | | | | Added plugin configuration. Export options now use plugins that could be enabled/disabled. Plugin changes are observed at runtime.
* iOS Modules: separate main platform code from modulesSergey Minakov2020-11-101-75/+0
| | | | | | | | Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin. Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin. Changed platform code so it's not affected by the move. Modified Xcode project file to remove parameters that doesn't make any effect. Added basic '.gdip' plugin config file.
* iOS: RefactoringSergey Minakov2020-10-021-2/+2
| | | | | | | | | Enabled ARC for iOS. Weakify/Strongify macros for objc blocks. Removed old version checks. Specific types for ObjC++ modules to exclude unneeded bridging. Separate DeviceMetrics class for device specific data. Replaced old/deprecated functionality.
* iOS SCons: static Vulkan binary usageSergey Minakov2020-07-251-7/+4
| | | | | Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library Updated xcode project to use '.a' static library
* iOS Vulkan: copy icd to appSergey Minakov2020-07-252-0/+11
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* iOS Export: MoltenVK framework for Vulkan supportSergey Minakov2020-07-251-2/+9
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* Merge pull request #40298 from Calinou/optimize-ios-splashRémi Verschelde2020-07-142-0/+0
|\ | | | | Optimize the default iOS splash images
| * Optimize the default iOS splash imagesHugo Locurcio2020-07-112-0/+0
| | | | | | | | | | | | | | | | Command used: parallel oxipng -o6 --strip --zopfli ::: **/*.png This saves about 14 KB in total.
* | Commit other files changed by file_format.shAaron Franke2020-07-131-1/+1
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* iOS Export: add option to use storyboard for launch screenSergey Minakov2020-07-076-2/+70
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* iOS Export: Updated Info.plist. Framework embedding. Fixes for search pathsSergey Minakov2020-07-022-3/+31
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* Export: Fix iOS enabling push notifications capabilitySergey Minakov2020-06-231-2/+1
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* Export: Remove system frameworks from xcode templateSergey Minakov2020-06-231-72/+0
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* Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presetsHugo Locurcio2020-06-192-4/+4
| | | | | | | | | | "Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
* Fix exporting corrupted Xcode pbxproj if project name has spacesIgnacio Etcheverry2020-03-311-6/+6
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* Make file formatting comply with POSIX and Unix standardsAaron Franke2020-03-211-1/+1
| | | | UTF-8, LF, no BOM, and newlines at the end of files
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* [iOS] Add export options to control external access to user data.bruvzg2019-12-031-0/+4
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* iOS modular build and export implementation.bruvzg2019-12-011-0/+6
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* Optimize images losslessly using `oxipng -o6 --strip all --zopfli`Hugo Locurcio2019-10-1211-0/+0
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* Add microphone privilege settings support back into export and add privilege ↵Bastiaan Olij2019-07-061-0/+2
| | | | exist check to camera server for iOS