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* CI: Add 4.2-stable.expected file for GDExtension compatibility checksRémi Verschelde2023-12-071-314/+0
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* Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notificationYuri Sizov2023-11-061-1/+8
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* Change dropdown type filter to Texture2D in certain nodesBlueCube33102023-10-281-0/+12
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* Particle internal refactor and additions for more artistic controlQbieShay2023-10-101-0/+6
| | | | | | | | Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com> Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com> Co-authored-by: Clay John <claynjohn@gmail.com>
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-0/+13
| | | | | | | | | | | | | This allows Godot to automatically compress meshes to save a lot of bandwidth. In general, this requires no interaction from the user and should result in no noticable quality loss. This scheme is not backwards compatible, so we have provided an upgrade mechanism, and a mesh versioning mechanism. Existing meshes can still be used as a result, but users can get a performance boost by reimporting assets.
* Make `GraphEdit` toolbar more customizableYuri Sizov2023-10-021-0/+10
| | | | | Also adds a semi-transparent background to make the toolbar stand out in front of nodes.
* Merge pull request #82370 from ↵Rémi Verschelde2023-10-021-1/+0
|\ | | | | | | | | | | YuriSizov/graphs-request-rename-close-delete-please Rename close requests to delete requests in `GraphEdit`
| * Rename close requests to delete requests in `GraphEdit`Yuri Sizov2023-09-261-1/+0
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* | Remove wrong API removal whitelist for `AnimationPlayer.animation_changed`Rémi Verschelde2023-09-291-1/+0
| | | | | | | | It wasn't (re)moved.
* | Merge pull request #80813 from TokageItLab/rework-animation-managerRémi Verschelde2023-09-291-0/+64
|\ \ | | | | | | | | | Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree`
| * | Implement AnimationManager the base class of AnimationPlayer/TreeSilc Lizard (Tokage) Renew2023-09-291-0/+64
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* | | Merge pull request #81356 from pkdawson/rd-compatYuri Sizov2023-09-271-3/+0
|\ \ \ | |/ / |/| | | | | Add compatibility methods for RenderingDevice BarrierMask
| * | Add compatibility methods for RenderingDevice BarrierMaskPatrick Dawson2023-09-271-3/+0
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* | | Moved `face_index` field in 3D `RayResult` to end of structMikael Hermansson2023-09-261-0/+7
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* | [RTL] Add support for image dynamic updating, padding, tooltips and size in ↵bruvzg2023-09-261-0/+7
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* | Free submenu children when clearing PopupMenukobewi2023-09-251-0/+7
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* Fix bindings of `PhysicsServer3DRenderingServerHandler`Mikael Hermansson2023-09-201-0/+8
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* Improve TileMap performances by using quadrants only for renderingGilles Roudière2023-09-081-0/+7
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* Clean up/refactor GraphNode and make it more flexibleHendrik Brucker2023-09-071-0/+53
| | | | | Split GraphNode into GraphElement and GraphNode, add custom titlebar, and adjust theming.
* CI: Compare API compatibility against both 4.0 and 4.1RedworkDE2023-08-301-0/+118