Commit message (Collapse) | Author | Age | Files | Lines | |
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* | CI: Add 4.2-stable.expected file for GDExtension compatibility checks | Rémi Verschelde | 2023-12-07 | 1 | -314/+0 |
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* | Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification | Yuri Sizov | 2023-11-06 | 1 | -1/+8 |
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* | Change dropdown type filter to Texture2D in certain nodes | BlueCube3310 | 2023-10-28 | 1 | -0/+12 |
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* | Particle internal refactor and additions for more artistic control | QbieShay | 2023-10-10 | 1 | -0/+6 |
| | | | | | | | | Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com> Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com> Co-authored-by: Clay John <claynjohn@gmail.com> | ||||
* | Vertex and attribute compression to reduce the size of the vertex format. | clayjohn | 2023-10-05 | 1 | -0/+13 |
| | | | | | | | | | | | | | This allows Godot to automatically compress meshes to save a lot of bandwidth. In general, this requires no interaction from the user and should result in no noticable quality loss. This scheme is not backwards compatible, so we have provided an upgrade mechanism, and a mesh versioning mechanism. Existing meshes can still be used as a result, but users can get a performance boost by reimporting assets. | ||||
* | Make `GraphEdit` toolbar more customizable | Yuri Sizov | 2023-10-02 | 1 | -0/+10 |
| | | | | | Also adds a semi-transparent background to make the toolbar stand out in front of nodes. | ||||
* | Merge pull request #82370 from ↵ | Rémi Verschelde | 2023-10-02 | 1 | -1/+0 |
|\ | | | | | | | | | | | YuriSizov/graphs-request-rename-close-delete-please Rename close requests to delete requests in `GraphEdit` | ||||
| * | Rename close requests to delete requests in `GraphEdit` | Yuri Sizov | 2023-09-26 | 1 | -1/+0 |
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* | | Remove wrong API removal whitelist for `AnimationPlayer.animation_changed` | Rémi Verschelde | 2023-09-29 | 1 | -1/+0 |
| | | | | | | | | It wasn't (re)moved. | ||||
* | | Merge pull request #80813 from TokageItLab/rework-animation-manager | Rémi Verschelde | 2023-09-29 | 1 | -0/+64 |
|\ \ | | | | | | | | | | Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree` | ||||
| * | | Implement AnimationManager the base class of AnimationPlayer/Tree | Silc Lizard (Tokage) Renew | 2023-09-29 | 1 | -0/+64 |
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* | | | Merge pull request #81356 from pkdawson/rd-compat | Yuri Sizov | 2023-09-27 | 1 | -3/+0 |
|\ \ \ | |/ / |/| | | | | | Add compatibility methods for RenderingDevice BarrierMask | ||||
| * | | Add compatibility methods for RenderingDevice BarrierMask | Patrick Dawson | 2023-09-27 | 1 | -3/+0 |
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* | | | Moved `face_index` field in 3D `RayResult` to end of struct | Mikael Hermansson | 2023-09-26 | 1 | -0/+7 |
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* | | [RTL] Add support for image dynamic updating, padding, tooltips and size in ↵ | bruvzg | 2023-09-26 | 1 | -0/+7 |
| | | | | | | | | percent. | ||||
* | | Free submenu children when clearing PopupMenu | kobewi | 2023-09-25 | 1 | -0/+7 |
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* | Fix bindings of `PhysicsServer3DRenderingServerHandler` | Mikael Hermansson | 2023-09-20 | 1 | -0/+8 |
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* | Improve TileMap performances by using quadrants only for rendering | Gilles Roudière | 2023-09-08 | 1 | -0/+7 |
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* | Clean up/refactor GraphNode and make it more flexible | Hendrik Brucker | 2023-09-07 | 1 | -0/+53 |
| | | | | | Split GraphNode into GraphElement and GraphNode, add custom titlebar, and adjust theming. | ||||
* | CI: Compare API compatibility against both 4.0 and 4.1 | RedworkDE | 2023-08-30 | 1 | -0/+118 |