| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | KinematicBody performance and quality improvements | Daniel Rakos | 2019-03-27 | 1 | -4/+8 |
| * | Fix RayShape collision when used with a KinematicBody (Bullet Physics) | Daniel Rakos | 2019-02-19 | 1 | -3/+3 |
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| * | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -1/+1 |
| * | Improved ray shape (2D and 3D) by addiing the possibility to act as regular s... | Andrea Catania | 2018-02-19 | 1 | -0/+5 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -4/+9 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -3/+3 |
| * | Bullet physics engine implementation | AndreaCatania | 2017-11-04 | 1 | -0/+94 |
