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path: root/modules/bullet/godot_ray_world_algorithm.cpp
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-3/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-1/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* KinematicBody performance and quality improvementsDaniel Rakos2019-03-271-2/+5
* Fix RayShape collision jitter when used with a RigidBodyDaniel Rakos2019-02-201-2/+2
* Fix RayShape collision when used with a KinematicBody (Bullet Physics)Daniel Rakos2019-02-191-4/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde2018-09-281-1/+1
* Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania2018-02-191-3/+5
* Improved stabilization of ray shape in BulletAndrea Catania2018-01-241-3/+10
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-3/+8
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-12/+12
* Bullet physics engine implementationAndreaCatania2017-11-041-0/+104