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Redot Engine – Multi-platform 2D and 3D game engine
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bullet
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godot_ray_world_algorithm.cpp
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Author
Age
Files
Lines
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-3
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-4
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
KinematicBody performance and quality improvements
Daniel Rakos
2019-03-27
1
-2
/
+5
*
Fix RayShape collision jitter when used with a RigidBody
Daniel Rakos
2019-02-20
1
-2
/
+2
*
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-02-19
1
-4
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-28
1
-1
/
+1
*
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
1
-3
/
+5
*
Improved stabilization of ray shape in Bullet
Andrea Catania
2018-01-24
1
-3
/
+10
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-3
/
+8
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-12
/
+12
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+104