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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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bullet
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shape_bullet.h
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Author
Age
Files
Lines
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Merge pull request #20101 from panzergame/shape_margin
Rémi Verschelde
2018-08-21
1
-10
/
+14
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*
Expose bullet shape margin to UI.
Tristan Porteries
2018-08-16
1
-10
/
+14
*
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added cylinder shape support
muiroc
2018-07-01
1
-0
/
+20
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/
*
Make heightmap shape usable from PhysicsServer
Marc Gilleron
2018-03-28
1
-3
/
+4
*
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-19
1
-2
/
+3
*
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-8
/
+8
*
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-08
1
-1
/
+0
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-5
/
+9
*
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-04
1
-9
/
+11
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*
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
1
-9
/
+11
*
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
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/
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+225