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Redot Engine – Multi-platform 2D and 3D game engine
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bullet
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space_bullet.h
Commit message (
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Author
Age
Files
Lines
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Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-3
/
+3
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Fixed Bullet collision shapes scale
AndreaCatania
2018-01-08
1
-4
/
+9
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-7
/
+11
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Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-04
1
-6
/
+7
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*
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
1
-6
/
+7
*
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
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/
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+2
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-6
/
+6
*
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-19
1
-1
/
+7
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Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-09
1
-2
/
+19
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Rewritten kinematic system
AndreaCatania
2017-11-07
1
-2
/
+19
*
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Fixed collision exception - #12681
AndreaCatania
2017-11-07
1
-0
/
+1
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/
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Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+176