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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-14
1
-1
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+3
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Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-27
1
-1
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+3
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Only remove Bullet's body constraints when removing body from space
Marcel Admiraal
2021-01-13
3
-2
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+8
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
47
-94
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+94
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Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-12-31
1
-1
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+1
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Merge pull request #42881 from madmiraal/fix-39767
Rémi Verschelde
2020-12-28
1
-2
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+14
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Set Bullet collision shape index to zero when using a single shape
Marcel Admiraal
2020-10-19
1
-2
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+14
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
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+1
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Merge pull request #43898 from madmiraal/fix-43852
Rémi Verschelde
2020-12-19
3
-13
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+12
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Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-11-26
3
-13
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+12
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SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-18
1
-2
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+12
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Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-12-15
4
-30
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+0
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Fixed ccd enabled by default on Bullet bodies
PouleyKetchoupp
2020-11-25
1
-2
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+2
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Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-16
2
-4
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+0
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Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-18
2
-4
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+0
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
11
-18
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+18
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
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+1
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Merge pull request #42649 from madmiraal/reapply-41806
Rémi Verschelde
2020-10-15
1
-1
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+1
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Reapply -Avoid adding margin twice along capsule Y axis
Marcel Admiraal
2020-10-08
1
-1
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+1
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Merge pull request #42592 from madmiraal/fix-42567
Rémi Verschelde
2020-10-13
1
-0
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+1
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Initialise Bullet RigidBody friction to the expected value of 1.0
Marcel Admiraal
2020-10-06
1
-0
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+1
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Fixed #41040 in an alternative way now that #39726 is reverted
Andrea Catania
2020-10-08
1
-1
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+1
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Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
12
-205
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+72
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Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
11
-217
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+170
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Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
1
-2
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+2
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Check entire basis column for zero size when unscaling Bullet basis.
Marcel Admiraal
2020-10-02
1
-7
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+7
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Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
Rémi Verschelde
2020-09-20
1
-5
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+54
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Check and correct for zero scaling when unscaling Bullet basis.
Marcel Admiraal
2020-08-22
1
-5
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+54
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Fix RigidBodyBullet areasWhereIam element shift.
Marcel Admiraal
2020-09-14
1
-2
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+2
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Avoid adding margin twice along capsule Y axis
Andrea Catania
2020-09-06
1
-1
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+1
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Merge pull request #40989 from madmiraal/fix-40739
Andrea Catania
2020-08-05
1
-2
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+1
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Reload Bullet space override modifier even when RigidBody is inactive.
Marcel Admiraal
2020-08-03
1
-2
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+1
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Fixes leak when creating bullet shape
Rafał Mikrut
2020-08-05
1
-0
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+1
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Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-27
1
-1
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+1
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Merge pull request #40252 from AndreaCatania/flush
Rémi Verschelde
2020-07-27
11
-170
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+217
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- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-27
11
-170
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+217
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Ensure Bullet HeightMapShape3D data width and depth are at least 2.
Marcel Admiraal
2020-07-24
1
-0
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+3
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Use difference in position to check whether motion in Bullet is too close
Marcel Admiraal
2020-07-18
1
-5
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+10
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Fix overlappingObjects vector crash
volzhs
2020-07-14
1
-1
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+1
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Set isScratchedSpaceOverrideModificator to false when removing a
Marcel Admiraal
2020-07-12
1
-0
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+1
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Merge pull request #40193 from KoBeWi/dem_pikks
Rémi Verschelde
2020-07-11
1
-1
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+1
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Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-10
1
-1
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+1
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Add override keywords.
Marcel Admiraal
2020-07-10
3
-226
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+226
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Move Bullet physics query flush from Bullet space pre-tick callback to
Marcel Admiraal
2020-07-08
2
-5
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+7
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Merge pull request #39726 from AndreaCatania/add_body_impr_physics
Rémi Verschelde
2020-07-07
12
-71
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+204
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Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-06-24
12
-71
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+204
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Merge pull request #39735 from AndreaCatania/bullet_phy_add_api
Rémi Verschelde
2020-07-07
4
-15
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+33
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Added BulletPhysics APIs to return internal objects and fixed a typo.
Andrea Catania
2020-06-24
4
-15
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+33
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Clear a Bullet Area's overlappingObjects vector when removing an area
Marcel Admiraal
2020-07-06
1
-0
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+1
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Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
4
-27
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+27
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