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* Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde2021-01-141-1/+3
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| * Fix cast_motion sometimes failingMarcel Admiraal2020-11-271-1/+3
* | Only remove Bullet's body constraints when removing body from spaceMarcel Admiraal2021-01-133-2/+8
* | Update copyright statements to 2021Rémi Verschelde2021-01-0147-94/+94
* | Add signal to inform joint that body has exited treeMarcel Admiraal2020-12-311-1/+1
* | Merge pull request #42881 from madmiraal/fix-39767Rémi Verschelde2020-12-281-2/+14
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| * | Set Bullet collision shape index to zero when using a single shapeMarcel Admiraal2020-10-191-2/+14
* | | Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* | | Merge pull request #43898 from madmiraal/fix-43852Rémi Verschelde2020-12-193-13/+12
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| * | | Remove any constraints connected to a Bullet body when removing itMarcel Admiraal2020-11-263-13/+12
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* | | SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde2020-12-181-2/+12
* | | Remove Generic6DOFJoint precision propertyMarcel Admiraal2020-12-154-30/+0
* | | Fixed ccd enabled by default on Bullet bodiesPouleyKetchoupp2020-11-251-2/+2
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* | Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde2020-11-162-4/+0
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| * | Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal2020-09-182-4/+0
* | | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-0711-18/+18
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* | Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+1
* | Merge pull request #42649 from madmiraal/reapply-41806Rémi Verschelde2020-10-151-1/+1
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| * | Reapply -Avoid adding margin twice along capsule Y axisMarcel Admiraal2020-10-081-1/+1
* | | Merge pull request #42592 from madmiraal/fix-42567Rémi Verschelde2020-10-131-0/+1
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| * | Initialise Bullet RigidBody friction to the expected value of 1.0Marcel Admiraal2020-10-061-0/+1
* | | Fixed #41040 in an alternative way now that #39726 is revertedAndrea Catania2020-10-081-1/+1
* | | Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania2020-10-0812-205/+72
* | | Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania2020-10-0811-217/+170
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* | Updated getters and setters names for toplevelDuroxxigar2020-10-021-2/+2
* | Check entire basis column for zero size when unscaling Bullet basis.Marcel Admiraal2020-10-021-7/+7
* | Merge pull request #41426 from madmiraal/fix-bullet-zero-scaleRémi Verschelde2020-09-201-5/+54
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| * Check and correct for zero scaling when unscaling Bullet basis.Marcel Admiraal2020-08-221-5/+54
* | Fix RigidBodyBullet areasWhereIam element shift.Marcel Admiraal2020-09-141-2/+2
* | Avoid adding margin twice along capsule Y axisAndrea Catania2020-09-061-1/+1
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* Merge pull request #40989 from madmiraal/fix-40739Andrea Catania2020-08-051-2/+1
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| * Reload Bullet space override modifier even when RigidBody is inactive.Marcel Admiraal2020-08-031-2/+1
* | Fixes leak when creating bullet shapeRafał Mikrut2020-08-051-0/+1
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* Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde2020-07-271-1/+1
* Merge pull request #40252 from AndreaCatania/flushRémi Verschelde2020-07-2711-170/+217
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| * - Enhanced the flush mechanism by flushing only needed thing.Andrea Catania2020-07-2711-170/+217
* | Ensure Bullet HeightMapShape3D data width and depth are at least 2.Marcel Admiraal2020-07-241-0/+3
* | Use difference in position to check whether motion in Bullet is too closeMarcel Admiraal2020-07-181-5/+10
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* Fix overlappingObjects vector crashvolzhs2020-07-141-1/+1
* Set isScratchedSpaceOverrideModificator to false when removing aMarcel Admiraal2020-07-121-0/+1
* Merge pull request #40193 from KoBeWi/dem_pikksRémi Verschelde2020-07-111-1/+1
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| * Allow Area2D and 3D mouse events without a collision layerTomasz Chabora2020-07-101-1/+1
* | Add override keywords.Marcel Admiraal2020-07-103-226/+226
* | Move Bullet physics query flush from Bullet space pre-tick callback toMarcel Admiraal2020-07-082-5/+7
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* Merge pull request #39726 from AndreaCatania/add_body_impr_physicsRémi Verschelde2020-07-0712-71/+204
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| * Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania2020-06-2412-71/+204
* | Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde2020-07-074-15/+33
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| * | Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania2020-06-244-15/+33
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* | Clear a Bullet Area's overlappingObjects vector when removing an areaMarcel Admiraal2020-07-061-0/+1
* | Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-024-27/+27
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