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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
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Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-1
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+1
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More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
2
-9
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+9
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Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
1
-0
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+1
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Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
2
-2
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+2
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
20
-118
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+118
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Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
4
-13
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+12
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Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-20
2
-21
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+10
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Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-25
2
-21
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+10
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Check for the use of an empty shape in Bullet Kinematic collisions
Marcel Admiraal
2021-04-06
1
-0
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+4
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Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
4
-165
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+51
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SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
4
-165
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+51
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Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
1
-2
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+8
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Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
7
-13
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+13
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Added some checks to prevent accessing a null collider
Duddino
2021-03-06
1
-1
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+7
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Make Servers truly Thread Safe
reduz
2021-02-10
5
-14
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+15
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Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
13
-60
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+58
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Use real_t in physics code
Aaron Franke
2021-01-28
7
-57
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+65
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Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-14
1
-1
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+3
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Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-27
1
-1
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+3
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Only remove Bullet's body constraints when removing body from space
Marcel Admiraal
2021-01-13
3
-2
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+8
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
47
-94
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+94
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Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-12-31
1
-1
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+1
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Merge pull request #42881 from madmiraal/fix-39767
Rémi Verschelde
2020-12-28
1
-2
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+14
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Set Bullet collision shape index to zero when using a single shape
Marcel Admiraal
2020-10-19
1
-2
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+14
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
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+1
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Merge pull request #43898 from madmiraal/fix-43852
Rémi Verschelde
2020-12-19
3
-13
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+12
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Remove any constraints connected to a Bullet body when removing it
Marcel Admiraal
2020-11-26
3
-13
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+12
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SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-18
1
-2
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+12
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Remove Generic6DOFJoint precision property
Marcel Admiraal
2020-12-15
4
-30
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+0
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Fixed ccd enabled by default on Bullet bodies
PouleyKetchoupp
2020-11-25
1
-2
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+2
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Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-16
2
-4
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+0
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Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-18
2
-4
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+0
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
11
-18
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+18
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Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
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+1
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Merge pull request #42649 from madmiraal/reapply-41806
Rémi Verschelde
2020-10-15
1
-1
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+1
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Reapply -Avoid adding margin twice along capsule Y axis
Marcel Admiraal
2020-10-08
1
-1
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+1
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Merge pull request #42592 from madmiraal/fix-42567
Rémi Verschelde
2020-10-13
1
-0
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+1
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Initialise Bullet RigidBody friction to the expected value of 1.0
Marcel Admiraal
2020-10-06
1
-0
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+1
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Fixed #41040 in an alternative way now that #39726 is reverted
Andrea Catania
2020-10-08
1
-1
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+1
*
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Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
12
-205
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+72
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Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
11
-217
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+170
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Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
1
-2
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+2
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Check entire basis column for zero size when unscaling Bullet basis.
Marcel Admiraal
2020-10-02
1
-7
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+7
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Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
Rémi Verschelde
2020-09-20
1
-5
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+54
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Check and correct for zero scaling when unscaling Bullet basis.
Marcel Admiraal
2020-08-22
1
-5
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+54
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Fix RigidBodyBullet areasWhereIam element shift.
Marcel Admiraal
2020-09-14
1
-2
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+2
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Avoid adding margin twice along capsule Y axis
Andrea Catania
2020-09-06
1
-1
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+1
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Merge pull request #40989 from madmiraal/fix-40739
Andrea Catania
2020-08-05
1
-2
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+1
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Reload Bullet space override modifier even when RigidBody is inactive.
Marcel Admiraal
2020-08-03
1
-2
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+1
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Fixes leak when creating bullet shape
Rafał Mikrut
2020-08-05
1
-0
/
+1
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