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* renamed dlscript module to gdnativeKarroffel2017-04-091-213/+0
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* Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constantsRémi Verschelde2017-04-091-0/+14
|\ | | | | GlobalConstants support in DLScript & api.json
| * Change dlscript's godot_get_global_constants signature to return ↵Emmanuel Leblond2017-04-091-3/+6
| | | | | | | | godot_dictionary
| * Add GlobalConstants entry to the dlscript's api.json generatorEmmanuel Leblond2017-04-091-2/+2
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| * Add godot_get_global_constants function to dlscriptEmmanuel Leblond2017-04-081-0/+11
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* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* [DLScript] removed STL importsKarroffel2017-04-061-4/+0
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* [DLScript] removed unused importKarroffel2017-04-051-1/+0
| | | | This hopefully fixes android builds
* [DLScript] added variant constructor and a function to get userdata of a scriptKarroffel2017-04-041-0/+10
| | | | | | | The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds.
* added dlscript moduleKarroffel2017-04-031-0/+193
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md