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* renamed dlscript module to gdnativeKarroffel2017-04-0938-4064/+0
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* [DLScript] fixed android builds nowKarroffel2017-04-061-1/+1
| | | | ... really.
* [DLScript] more API fixesKarroffel2017-04-062-0/+7
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* [DLScript] removed STL importsKarroffel2017-04-064-7/+1
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* [DLScript] added variant constructor and a function to get userdata of a scriptKarroffel2017-04-042-8/+20
| | | | | | | The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds.
* added dlscript moduleKarroffel2017-04-0338-0/+4051
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md