Commit message (Collapse) | Author | Age | Files | Lines | |
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* | renamed dlscript module to gdnative | Karroffel | 2017-04-09 | 38 | -4064/+0 |
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* | [DLScript] fixed android builds now | Karroffel | 2017-04-06 | 1 | -1/+1 |
| | | | | ... really. | ||||
* | [DLScript] more API fixes | Karroffel | 2017-04-06 | 2 | -0/+7 |
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* | [DLScript] removed STL imports | Karroffel | 2017-04-06 | 4 | -7/+1 |
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* | [DLScript] added variant constructor and a function to get userdata of a script | Karroffel | 2017-04-04 | 2 | -8/+20 |
| | | | | | | | The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. | ||||
* | added dlscript module | Karroffel | 2017-04-03 | 38 | -0/+4051 |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md |