index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
gdscript
/
gdscript_cache.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
GDScript: Set status on parsing steps beforehand
George Marques
2021-10-06
1
-4
/
+4
*
Avoid crash after a parsing error in GDScript
Pedro J. Estébanez
2021-09-11
1
-9
/
+3
*
Fix crash when failing to load script from cache
PouleyKetchoupp
2021-08-16
1
-0
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
/
+1
*
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
1
-1
/
+1
*
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-17
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
GDScript: Fix MutexLock usage, fixes Clang 6 compat
Rémi Verschelde
2020-09-09
1
-5
/
+5
*
GDScript: Use pointer instead of references in cache
George Marques
2020-08-23
1
-9
/
+5
*
GDScript: Fix crash when superclass file is non-existent
George Marques
2020-08-17
1
-0
/
+15
*
Wrap up GDScript 2.0 base implementation
George Marques
2020-07-22
1
-4
/
+20
*
Add GDScript cache singleton
George Marques
2020-07-20
1
-0
/
+228