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Redot Engine – Multi-platform 2D and 3D game engine
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gdscript
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gdscript_function.h
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Age
Files
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*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-1
/
+2
*
Fix object leaks caused by unfulfilled yields
Pedro J. Estébanez
2020-05-05
1
-2
/
+9
*
Fix leaked objects when game ends with yields in progress
Pedro J. Estébanez
2020-04-29
1
-2
/
+4
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-3
/
+3
*
GDScript: Remove self static reference and create one on calls
George Marques
2020-02-19
1
-1
/
+1
*
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-4
/
+4
*
Validate instances of objects before trying to check their type in GDScript
Bojidar Marinov
2020-01-16
1
-7
/
+15
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Revert "Forbid implicit type conversion in GDScript"
Rémi Verschelde
2019-03-04
1
-2
/
+6
*
GDScript: Forbid implicit type conversion
George Marques
2019-03-03
1
-6
/
+2
*
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-30
1
-2
/
+9
*
GDScript: check for underscore prefix when type-checking
George Marques
2019-01-15
1
-2
/
+8
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
2018-11-25
1
-4
/
+2
*
Revert "Fix crash on signal/resume to dangling target"
Pedro J. Estébanez
2018-11-24
1
-4
/
+6
*
Fix crash on signal/resume to dangling target
Pedro J. Estébanez
2018-10-17
1
-6
/
+4
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-7
/
+7
*
GDScript: Allow `is` operator to test built-in types
George Marques
2018-08-26
1
-0
/
+1
*
Add typed instructions to GDScript
George Marques
2018-07-20
1
-0
/
+79
*
Add static type checks in the parser
George Marques
2018-07-20
1
-0
/
+20
*
Fix memory leak in GDScript during infinnity loops with yields
Yasha Borevich
2018-06-28
1
-1
/
+1
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
1
-10
/
+2
*
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
1
-2
/
+10
*
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-26
1
-10
/
+2
*
Enable autoload in editor
George Marques
2018-05-01
1
-1
/
+9
*
completed-signal is emitted by all GDScriptFunctionStates of a coroutine now,...
Lars Kokemohr
2018-03-14
1
-0
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
GDScript: Refactor "GD" class prefix to "GDScript"
Rémi Verschelde
2017-11-16
1
-0
/
+247