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Redot Engine – Multi-platform 2D and 3D game engine
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gdscript
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language_server
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gdscript_language_server.cpp
Commit message (
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Author
Age
Files
Lines
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-5
/
+0
*
Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-7
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
GDScript LSP: Fix crash in notify_client
Rémi Verschelde
2020-06-08
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-15
1
-1
/
+1
*
Allow enable/disable threading for LSP server
geequlim
2020-01-11
1
-12
/
+38
*
GDScript LSP: Implement signatureHelp
geequlim
2020-01-09
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
/
+1
*
Decrease polling frequency to 20 Hz in the GDScript language server
Hugo Locurcio
2019-10-10
1
-1
/
+2
*
Distinguish editor-originating messages in the editor log
Hugo Locurcio
2019-09-20
1
-2
/
+2
*
Add optional goto definition support for native symbols
geequlim
2019-08-11
1
-0
/
+1
*
Add optional smart resolve sulotion
geequlim
2019-08-11
1
-0
/
+1
*
Add GDScript Language Protocol plugin
geequlim
2019-08-11
1
-0
/
+86