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path: root/modules/gltf/doc_classes/GLTFDocumentExtension.xml
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* Fix many untagged true/false/null in the documentationMicky2024-11-101-4/+4
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* GLTF: Implement the glTF Object Model to support JSON pointer propertiesAaron Franke2024-11-041-0/+25
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* GLTF: Add import_pre_generate and export_post_convert extension stepsAaron Franke2024-09-171-5/+22
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* Fix glTF capitalization in class referencetetrapod002024-08-151-10/+10
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* Misc changes to the GLTF module before audio PRAaron Franke2024-01-111-2/+2
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* Link to runtime loading/saving tutorial and improve Image documentationHugo Locurcio2023-11-141-0/+1
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* GLTF: Add GODOT_single_root extensionAaron Franke2023-09-261-0/+1
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* Merge pull request #80272 from aaronfranke/gltf-root-node-logicRémi Verschelde2023-09-161-4/+4
|\ | | | | | | GLTF: Improve logic for keeping track of the real root node
| * GLTF: Improve logic for keeping track of the real root nodeAaron Franke2023-09-031-4/+4
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* | GLTF: Allow specifying export image format including from extensionsAaron Franke2023-09-141-2/+45
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* Merge pull request #79623 from aaronfranke/gltf-export-preserializeRémi Verschelde2023-08-031-2/+10
|\ | | | | | | Add `export_preserialize` to the GLTF export process
| * Add export_preserialize to the GLTF export processAaron Franke2023-07-181-2/+10
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* | GLTF: Preserve the original bytes when importing a textureAaron Franke2023-08-031-0/+6
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Add support for extending GLTF with more texture formats & support WebPAaron Franke2023-05-221-0/+21
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* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Use enum instead of int in virtual methods return typeRaul Santos2023-01-311-8/+8
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* Pass GLTFState to the export_preflight methodAaron Franke2022-12-111-1/+2
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* GLTF: Clean up lots of includesAaron Franke2022-11-291-3/+3
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* Add three new methods to GLTFDocumentExtensionAaron Franke2022-11-211-1/+45
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* Change the way GLTFDocumentExtension classes are registeredAaron Franke2022-11-091-0/+4
| | | | Also move GLTFDocumentExtension into the extensions folder
* Add a way to get the GLTF extensions supported by GLTFDocumentExtensionAaron Franke2022-09-191-0/+6
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* Minor enhancements to the GLTF module (lights and docs)Aaron Franke2022-09-181-0/+2
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-14/+14
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* Improve gltf extension GLTFDocument api.K. S. Ernest (iFire) Lee2022-05-201-41/+28
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* GLTF for game templates.K. S. Ernest (iFire) Lee2021-10-031-0/+73
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes.