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path: root/modules/gridmap/grid_map.cpp
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* Merge pull request #56006 from KoBeWi/6yearslaterJFonS2022-01-061-0/+18
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| * Add physics material to GridMapkobewi2021-12-171-0/+18
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Use range iterators for `Map`Lightning_A2021-09-301-52/+52
* Use functions defined in the their classes.Anilforextra2021-09-291-4/+1
* implement individual mesh transform for meshlibrary itemsVincent2021-09-091-1/+1
* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-22/+26
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-4/+4
* Optimize StringName usagereduz2021-07-181-1/+1
* Fix GridMap erase OctansPitanov V.V2021-07-021-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-11/+10
* Prevent setting too big or too small Collision Mask and LayerRafał Mikrut2021-04-301-4/+8
* Fix visibility toggle for baked GridMapsjfons2021-03-121-0/+4
* Implement Navigation layersGilles Roudière2021-03-101-0/+15
* Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière2021-03-101-24/+26
* Removed _change_notifyreduz2021-02-101-3/+0
* Make Servers truly Thread Safereduz2021-02-101-2/+3
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-19/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Setting visibility on GridMap now works. Closes #41374.Tomer Keren2020-10-161-1/+1
* Update GridMap to use Vector3i instead of three intsAaron Franke2020-07-021-40/+40
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-29/+56
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-73/+0
* Change non-existent World to World3Dqarmin2020-04-181-7/+7
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-73/+73
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-4/+4
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-9/+9
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-5/+5
* Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky2020-02-111-1/+1
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-19/+22
* Fix GridMap getter of baked meshes.Bruno Lourenço2020-01-151-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove deprecated theme property from GridMapTomasz Chabora2019-11-271-25/+0
* Mesh preview now scales + grid update on cell size changeNehluxhes2019-10-211-1/+3
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner2019-08-121-4/+2
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-5/+0
* Fix some editor crashesqarmin2019-06-211-0/+1
* Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-2/+2
* Consider StaticBody and NavMesh position when converting to a MeshLibraryBojidar Marinov2019-02-261-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-1/+1
* Fix warnings about unused variables [-Wunused-variable]Rémi Verschelde2018-09-271-25/+8
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Small change on how GridMap's "theme" is deprecatedMichael Alexsander Silva Dias2018-08-291-3/+7