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Redot Engine – Multi-platform 2D and 3D game engine
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gridmap
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grid_map.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
GridMap: Fix physics_material property
Ricardo Buring
2024-04-10
1
-0
/
+1
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-1
/
+1
*
Remove GridMap navigation_layers leftover
smix8
2023-11-28
1
-1
/
+0
*
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change GridMap navigation_layers to be per mesh_library item
smix8
2022-12-20
1
-6
/
+1
*
Add GridMap collision_priority
smix8
2022-12-19
1
-1
/
+5
*
Fix Navigation API abbreviations inconsistency
smix8
2022-12-17
1
-3
/
+3
*
Add GridMap function to change navigation map for baked navigation regions
smix8
2022-09-08
1
-0
/
+4
*
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
Micky
2022-09-05
1
-2
/
+2
*
Merge pull request #64173 from smix8/navigation_debug_gridmap_edgeconnections...
Rémi Verschelde
2022-09-01
1
-0
/
+9
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*
Add Navigation Debug for GridMap edge connections
smix8
2022-08-13
1
-0
/
+9
*
|
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-2
/
+2
*
|
Expose Basis `set_orthogonal_index` method as a GridMap function
rafallus
2022-08-20
1
-0
/
+3
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/
*
Add navigation layer bitmask helper functions
smix8
2022-06-19
1
-1
/
+4
*
Streamline Navigation layer function names.
smix8
2022-06-15
1
-1
/
+1
*
Fix GridMap Navigation transforms and debug
smix8
2022-06-08
1
-0
/
+1
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-6
/
+15
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
/
+1
*
Remove unimplemented set_clip() method
kobewi
2022-03-02
1
-8
/
+0
*
Add GridMap.get_used_cells_by_item
Haoyu Qiu
2022-02-16
1
-0
/
+1
*
Consider gridmap collisions in navigation bake
rafallus
2022-01-16
1
-1
/
+3
*
Merge pull request #56006 from KoBeWi/6yearslater
JFonS
2022-01-06
1
-0
/
+6
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*
Add physics material to GridMap
kobewi
2021-12-17
1
-0
/
+6
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
*
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-4
/
+4
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
/
+3
*
Implement Navigation layers
Gilles Roudière
2021-03-10
1
-0
/
+4
*
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-10
1
-2
/
+4
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-29
/
+25
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Update GridMap to use Vector3i instead of three ints
Aaron Franke
2020-07-02
1
-5
/
+14
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-2
/
+2
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-5
/
+5
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove deprecated theme property from GridMap
Tomasz Chabora
2019-11-27
1
-5
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLib...
Michael Alexsander Silva Dias
2018-08-22
1
-1
/
+6
*
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Merge pull request #15120 from AndreaCatania/gridm
Rémi Verschelde
2018-01-03
1
-0
/
+16
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*
Added layer and mask in the gridmap node
AndreaCatania
2017-12-28
1
-0
/
+16
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Added baked light support for gridmaps.
Juan Linietsky
2017-12-18
1
-1
/
+12
*
Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-12-15
1
-0
/
+5
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