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path: root/modules/gridmap/grid_map_editor_plugin.cpp
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* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-1/+1
* Make action names translatableHaoyu Qiu2021-07-311-1/+1
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-4/+4
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-12/+7
* Optimize StringName usagereduz2021-07-181-4/+4
* Improvements to Label's layout optionsHendrik Brucker2021-07-041-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-5/+5
* Merge pull request #48070 from KoBeWi/greedmapRémi Verschelde2021-06-171-0/+10
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| * Fix GridMap still drawing when Alt+Tabbingkobewi2021-04-221-0/+10
* | Remove GridMap's "Lock View" option and a related method.Riteo Siuga2021-06-161-22/+0
* | Rename Transform to Transform3D in coreAaron Franke2021-06-031-9/+9
* | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A2021-05-071-8/+8
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* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-10/+10
* Use real_t in GridMap and VariantParserAaron Franke2021-03-191-3/+4
* Fix LineEdit minimum widthreduz2021-02-121-1/+1
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-12/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Merge pull request #44569 from madmiraal/rename-unselect-deselectRémi Verschelde2020-12-281-1/+1
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| * Rename unselect to deselectMarcel Admiraal2020-12-211-1/+1
* | Rename Control margin to offsetMarcel Admiraal2020-12-231-1/+1
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* Put misc. 3D tool visible instances on their own layerPedro J. Estébanez2020-11-261-0/+4
* Update GridMap to use Vector3i instead of three intsAaron Franke2020-07-021-27/+30
* Remove ToolButton in favor of ButtonHugo Locurcio2020-06-191-2/+4
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-1/+0
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-41/+78
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-104/+0
* Enforce use of bool literals instead of integersRémi Verschelde2020-05-141-2/+2
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-2/+2
* Renamed plane's d to distanceMarcus Elg2020-05-101-2/+2
* Merge pull request #37717 from qarmin/world_fixRémi Verschelde2020-05-041-6/+6
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| * Change non-existent World to World3Dqarmin2020-04-181-6/+6
* | Rename InputFilter back to InputRémi Verschelde2020-04-281-1/+1
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* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Renaming of servers for coherency.Juan Linietsky2020-03-271-64/+64
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-11/+11
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-5/+5
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-1/+1
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-0/+1
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-1/+1
* Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde2020-03-011-4/+4
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| * Rename `scancode` to `keycode`.bruvzg2020-02-251-4/+4
* | Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-27/+15
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* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-15/+15
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-3/+3
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-9/+10
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-2/+1
* Changes to material required to add custom shaders in RD rendererJuan Linietsky2020-02-111-2/+0
* Texture refactorJuan Linietsky2020-02-111-1/+1
* Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcutRémi Verschelde2020-02-101-2/+22
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