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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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gridmap
/
grid_map_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
/
+1
*
Make action names translatable
Haoyu Qiu
2021-07-31
1
-1
/
+1
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-4
/
+4
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-12
/
+7
*
Optimize StringName usage
reduz
2021-07-18
1
-4
/
+4
*
Improvements to Label's layout options
Hendrik Brucker
2021-07-04
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-5
/
+5
*
Merge pull request #48070 from KoBeWi/greedmap
Rémi Verschelde
2021-06-17
1
-0
/
+10
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*
Fix GridMap still drawing when Alt+Tabbing
kobewi
2021-04-22
1
-0
/
+10
*
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Remove GridMap's "Lock View" option and a related method.
Riteo Siuga
2021-06-16
1
-22
/
+0
*
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-9
/
+9
*
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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
1
-8
/
+8
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*
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-23
1
-10
/
+10
*
Use real_t in GridMap and VariantParser
Aaron Franke
2021-03-19
1
-3
/
+4
*
Fix LineEdit minimum width
reduz
2021-02-12
1
-1
/
+1
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-12
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rémi Verschelde
2020-12-28
1
-1
/
+1
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*
Rename unselect to deselect
Marcel Admiraal
2020-12-21
1
-1
/
+1
*
|
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
/
+1
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/
*
Put misc. 3D tool visible instances on their own layer
Pedro J. Estébanez
2020-11-26
1
-0
/
+4
*
Update GridMap to use Vector3i instead of three ints
Aaron Franke
2020-07-02
1
-27
/
+30
*
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
1
-2
/
+4
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-41
/
+78
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-104
/
+0
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-2
/
+2
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-2
/
+2
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-2
/
+2
*
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-05-04
1
-6
/
+6
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*
Change non-existent World to World3D
qarmin
2020-04-18
1
-6
/
+6
*
|
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-1
/
+1
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/
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-64
/
+64
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-1
/
+1
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-11
/
+11
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-5
/
+5
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-0
/
+1
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
1
-4
/
+4
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*
Rename `scancode` to `keycode`.
bruvzg
2020-02-25
1
-4
/
+4
*
|
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-27
/
+15
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/
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-15
/
+15
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-3
/
+3
*
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-9
/
+10
*
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
1
-2
/
+1
*
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
1
-2
/
+0
*
Texture refactor
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcut
Rémi Verschelde
2020-02-10
1
-2
/
+22
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