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Redot Engine – Multi-platform 2D and 3D game engine
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gridmap
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Age
Files
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Document that GridMap doesn't support visual layers or cull masks
Hugo Locurcio
2021-02-02
1
-0
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
6
-12
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+12
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Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rémi Verschelde
2020-12-28
1
-1
/
+1
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Rename unselect to deselect
Marcel Admiraal
2020-12-21
1
-1
/
+1
*
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Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
/
+1
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Put misc. 3D tool visible instances on their own layer
Pedro J. Estébanez
2020-11-26
1
-0
/
+4
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-4
/
+0
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
2
-2
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+2
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Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
bruvzg
2020-10-26
1
-1
/
+1
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Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-25
1
-5
/
+1
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Setting visibility on GridMap now works. Closes #41374.
Tomer Keren
2020-10-16
1
-1
/
+1
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Link to demos from within the class reference
Aaron Franke
2020-10-01
1
-0
/
+2
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Merge pull request #40993 from Calinou/doc-collision-layer-mask
Rémi Verschelde
2020-08-31
1
-1
/
+1
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Reference the online documentation in collision layer/mask properties
Hugo Locurcio
2020-08-03
1
-1
/
+1
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Add link titles for all links in the class reference
Hugo Locurcio
2020-08-31
1
-1
/
+1
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Add override keywords.
Marcel Admiraal
2020-07-10
1
-6
/
+6
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doc: Sync classref with current source
Rémi Verschelde
2020-07-03
1
-27
/
+11
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Update GridMap to use Vector3i instead of three ints
Aaron Franke
2020-07-02
4
-73
/
+85
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Remove unused class PaneDrag
Stijn Hinlopen
2020-07-02
1
-1
/
+0
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Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
2
-4
/
+6
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
/
+0
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
2
-70
/
+134
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+2
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
5
-192
/
+0
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Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-2
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+2
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-2
/
+2
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Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-2
/
+2
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Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-05-04
2
-13
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+13
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Change non-existent World to World3D
qarmin
2020-04-18
2
-13
/
+13
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Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-1
/
+1
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Replace NULL with nullptr
lupoDharkael
2020-04-02
2
-5
/
+5
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Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
1
-1
/
+1
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doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-1
/
+1
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SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
2
-2
/
+5
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
3
-139
/
+139
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Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-1
/
+1
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
4
-25
/
+25
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-5
/
+5
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-0
/
+1
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Merge pull request #37219 from RajatGoswami/missing-include-guards
Rémi Verschelde
2020-03-23
1
-0
/
+5
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Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-23
1
-0
/
+5
*
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Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-21
1
-1
/
+1
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/
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Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-9
/
+9
*
Fix missing module editor icons
Andrii Doroshenko (Xrayez)
2020-03-08
1
-0
/
+0
*
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
1
-4
/
+4
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Rename `scancode` to `keycode`.
bruvzg
2020-02-25
1
-4
/
+4
*
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-27
/
+15
*
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
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