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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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lightmapper_rd
/
lightmapper_rd.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Use correct lightmap coefficients to ensure that the directional lightmap mod...
clayjohn
2024-09-17
1
-2
/
+15
*
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
BlueCube3310
2024-07-13
1
-3
/
+11
*
Lightmapper: Ensure the atlas is big enough to fit padded UV maps
BlueCube3310
2024-07-11
1
-1
/
+1
*
Fix lightmapper seam blending
passivestar
2024-05-15
1
-0
/
+1
*
Add denoiser range property for LightmapGI
landervr
2024-05-15
1
-6
/
+7
*
LightmapGI: Fix seam blending with directional lightmaps
BlueCube3310
2024-04-18
1
-1
/
+1
*
Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-2
/
+1
*
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-2
/
+52
*
Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-2
/
+2
*
Add GLES3 infrastructure for lightmap baking in the compatibility backend
clayjohn
2024-01-24
1
-1
/
+1
*
Promote CowData to 64 bits
Juan Linietsky
2024-01-19
1
-1
/
+1
*
Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-2
/
+2
*
Merge pull request #86555 from RandomShaper/fix_warn
Rémi Verschelde
2024-01-04
1
-1
/
+1
|
\
|
*
Fix warning in MSVC
Pedro J. Estébanez
2023-12-27
1
-1
/
+1
*
|
Fix potential integer underflow in rounded up divisions
EddieBreeg
2024-01-02
1
-11
/
+11
|
/
*
Don't use TTR/RTR for ERR/WARN prints
Rémi Verschelde
2023-11-12
1
-2
/
+2
*
Optimize lightmapper using triangle clusters on the acceleration structure.
Dario
2023-10-13
1
-26
/
+148
*
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CP...
Dario
2023-10-13
1
-156
/
+134
*
Re-add optional OIDN denoise as an external executable.
bruvzg
2023-10-11
1
-2
/
+154
*
Make the lightmapper not dilate before denoising.
Dario
2023-09-29
1
-14
/
+6
*
Replace OIDN denoiser with a JNLM denoiser compute shader implementation.
Dario
2023-09-25
1
-37
/
+95
*
Add half-pixel offset to lightmapper rasterization.
Dario
2023-09-18
1
-6
/
+10
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-2
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Make some Image methods static
kobewi
2022-10-14
1
-41
/
+15
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-4
/
+4
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-1
/
+5
*
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-2
/
+2
*
Use integer types in Image and ImageTexture methods
FireForge
2022-07-18
1
-3
/
+3
*
add support for soft shadows to the lightmapper
Priyansh Rathi
2022-06-24
1
-21
/
+24
*
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-9
/
+9
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-14
/
+15
*
Change some math macros to constexpr
kobewi
2022-03-09
1
-2
/
+2
*
Add a UniformSet cache
reduz
2022-03-06
1
-34
/
+34
*
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-08
1
-5
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
GPULightmapper: execute dilate also after denoise
William Deurwaarder
2021-10-16
1
-0
/
+8
*
GPULightmapper: execute dilate before denoise
William Deurwaarder
2021-10-16
1
-60
/
+64
*
GPULightmapper's triangles and their bounding box will be in-sync
William Deurwaarder
2021-09-11
1
-32
/
+16
*
Implement Binary Shader Compilation
reduz
2021-07-26
1
-8
/
+8
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-17
/
+17
*
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
1
-49
/
+37
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-4
/
+4
*
Reorganize Project Settings
reduz
2021-02-18
1
-11
/
+11
*
Invert spotlight angle attenuation
jfons
2021-02-07
1
-2
/
+2
*
Reorganize RenderingDevice barriers
reduz
2021-01-26
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
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