| Commit message (Expand) | Author | Age | Files | Lines |
* | Use correct lightmap coefficients to ensure that the directional lightmap mod... | clayjohn | 2024-09-17 | 1 | -10/+20 |
* | Add denoiser range property for LightmapGI | landervr | 2024-05-15 | 1 | -2/+3 |
* | Do not use a linear sampler on lightmapper when retrieving grid data. | Dario | 2024-01-26 | 1 | -1/+3 |
* | Tiny fix for lightmapper DDA | Juan Linietsky | 2024-01-10 | 1 | -1/+10 |
* | Optimize lightmapper using triangle clusters on the acceleration structure. | Dario | 2023-10-13 | 1 | -46/+103 |
* | Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CP... | Dario | 2023-10-13 | 1 | -323/+311 |
* | Fix trace_ray() function in the lightmapper missing hits with large triangles. | Dario | 2023-10-09 | 1 | -0/+8 |
* | Replace OIDN denoiser with a JNLM denoiser compute shader implementation. | Dario | 2023-09-25 | 1 | -1/+164 |
* | Fix directional LightmapGI being too dark with static lights | Hugo Locurcio | 2023-09-21 | 1 | -1/+1 |
* | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -0/+2 |
* | add support for soft shadows to the lightmapper | Priyansh Rathi | 2022-06-24 | 1 | -19/+67 |
* | RendererRD: Remove binding specifier for push constants | Rémi Verschelde | 2022-02-11 | 1 | -1/+1 |
* | GPULightmapper: better algorithm to generate rays for indirect lighting | William Deurwaarder | 2021-11-19 | 1 | -12/+34 |
* | GPULightmapper: increase ray triangle hit rate | William Deurwaarder | 2021-10-15 | 1 | -1/+2 |
* | Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop | Rémi Verschelde | 2021-10-13 | 1 | -1/+1 |
|\ |
|
| * | GPULightmapper: prevent loop with max iterations | William Deurwaarder | 2021-10-12 | 1 | -1/+1 |
* | | GPULightmapper: process rays to sky in all bounces as active | William Deurwaarder | 2021-10-12 | 1 | -10/+12 |
|/ |
|
* | GPULightmapper exclude back-face triangles while calculating bounces | William Deurwaarder | 2021-09-14 | 1 | -36/+37 |
* | GPULightmapper's triangles and their bounding box will be in-sync | William Deurwaarder | 2021-09-11 | 1 | -6/+7 |
* | Assorted fixes to UV unwrapping and GPU lightmapper | jfons | 2021-05-03 | 1 | -8/+13 |
* | Refactor GLSL shader compilation | reduz | 2021-04-14 | 1 | -1/+1 |
* | Invert spotlight angle attenuation | jfons | 2021-02-07 | 1 | -4/+7 |
* | Change the light attenuation formulas. | reduz | 2021-01-05 | 1 | -1/+10 |
* | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde | 2020-05-18 | 1 | -15/+7 |
* | Style: Enforce separation line between function definitions | Rémi Verschelde | 2020-05-14 | 1 | -0/+2 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -7/+0 |
* | New lightmapper | Juan Linietsky | 2020-05-10 | 1 | -0/+657 |