| Commit message (Expand) | Author | Age | Files | Lines |
* | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
* | Extract editor main screen | kit | 2024-09-09 | 1 | -1/+2 |
* | C#: Use Godot's LipO implementation instead of Xcode's lipo command | Raul Santos | 2024-08-17 | 1 | -0/+9 |
* | [C#] Unexpose `GodotSharp` | A Thousand Ships | 2024-05-04 | 1 | -1/+1 |
* | Merge pull request #86676 from rune-scape/sparse-script-reload | Yuri Sizov | 2024-01-17 | 1 | -2/+2 |
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| * | Hot-reload only changed scripts | rune-scape | 2024-01-02 | 1 | -2/+2 |
* | | Reorganize code related to editor theming | Yuri Sizov | 2024-01-16 | 1 | -1/+1 |
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* | C#: Move build button to EditorRunBar | Raul Santos | 2023-08-03 | 1 | -2/+22 |
* | Style: Harmonize header includes in modules | Rémi Verschelde | 2023-06-15 | 1 | -10/+9 |
* | C#: Unify project name handling and fix issues with the handling of some spec... | RedworkDE | 2023-06-14 | 1 | -0/+6 |
* | Extract editor run toolbar into its own component | Yuri Sizov | 2023-04-19 | 1 | -2/+3 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Port remaining connections to callable_mp | Tomasz Chabora | 2022-09-18 | 1 | -1/+1 |
* | Rename String `plus_file` to `path_join` | Aaron Franke | 2022-08-29 | 1 | -1/+1 |
* | C#: Replace P/Invoke with delegate pointers | Ignacio Roldán Etcheverry | 2022-08-22 | 1 | -43/+36 |
* | C#: Use custom project setting for C# project files name | Ignacio Roldán Etcheverry | 2022-08-22 | 1 | -19/+1 |
* | C#/netcore: Add base desktop game export implementation | Ignacio Roldán Etcheverry | 2022-08-22 | 1 | -17/+1 |
* | C#: Begin move to .NET Core | Ignacio Roldán Etcheverry | 2022-08-22 | 1 | -88/+87 |
* | C#: Restructure code prior move to .NET Core | Ignacio Roldán Etcheverry | 2022-08-22 | 1 | -164/+71 |
* | C#: Move marshaling logic and generated glue to C# | Ignacio Roldán Etcheverry | 2022-08-22 | 1 | -1/+0 |
* | Mono: Fix build after #63737 | Rémi Verschelde | 2022-08-01 | 1 | -0/+1 |
* | Add editor_paths.h include missing in mono module | Raul Santos | 2022-07-30 | 1 | -0/+1 |
* | Move editor paths into the EditorPaths class | Aaron Franke | 2022-07-29 | 1 | -1/+1 |
* | Rename directory for export templates from templates to export_templates | Aaron Franke | 2022-07-22 | 1 | -3/+3 |
* | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | 2022-07-21 | 1 | -5/+5 |
* | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | 2022-02-12 | 1 | -0/+1 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Add editor keyboard shortcut for Mono Build solution button | Lewis James | 2021-09-14 | 1 | -0/+7 |
* | Namespaces instead of underscore prefix for binds | Max Hilbrunner | 2021-08-17 | 1 | -1/+1 |
* | Optimize StringName usage | reduz | 2021-07-18 | 1 | -1/+1 |
* | Add C# source generator for a new ScriptPath attribute | Ignacio Etcheverry | 2021-03-06 | 1 | -47/+0 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Rename empty() to is_empty() | Marcel Admiraal | 2020-12-28 | 1 | -1/+1 |
* | Mono: Make Godot provide its own WASM m2n trampolines | Ignacio Etcheverry | 2020-12-14 | 1 | -89/+50 |
* | Mono/C#: Fix several clang-tidy warnings and cleanup | Ignacio Etcheverry | 2020-07-05 | 1 | -1/+1 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -1/+0 |
* | C#: Rewrite GodotTools messaging protocol | Ignacio Etcheverry | 2020-05-09 | 1 | -0/+8 |
* | Mono/C#: Allow debugging exported games | Ignacio Etcheverry | 2020-04-22 | 1 | -5/+5 |
* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -9/+9 |
* | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli | 2020-02-21 | 1 | -7/+7 |
* | Mono/C#: Fix error when parsing nested generics | Ignacio Etcheverry | 2020-01-20 | 1 | -1/+8 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Cleans up headers included in editor_node.h | Haoyu Qiu | 2019-12-24 | 1 | -0/+1 |
* | Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly | Ignacio Etcheverry | 2019-12-21 | 1 | -0/+14 |
* | Mono/C#: Several android fixes | Ignacio Etcheverry | 2019-12-04 | 1 | -4/+3 |
* | Mono/C#: WebAssembly support | Ignacio Etcheverry | 2019-11-13 | 1 | -6/+6 |
* | C#: Fix detection of outdated release Godot API assemblies | Ignacio Etcheverry | 2019-10-11 | 1 | -25/+26 |
* | Fix missing method for internal_MonoWindowsInstallRoot | Ignacio Etcheverry | 2019-09-07 | 1 | -0/+1 |
* | Mono: Fix OSX build due to invalid function call | Rémi Verschelde | 2019-08-27 | 1 | -1/+1 |
* | C#: Add Ide Connection library and server for the editor | Ignacio Etcheverry | 2019-08-04 | 1 | -1/+18 |