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path: root/modules/mono/editor/editor_internal_calls.cpp
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Mono: Make Godot provide its own WASM m2n trampolinesIgnacio Etcheverry2020-12-141-89/+50
* Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry2020-07-051-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* C#: Rewrite GodotTools messaging protocolIgnacio Etcheverry2020-05-091-0/+8
* Mono/C#: Allow debugging exported gamesIgnacio Etcheverry2020-04-221-5/+5
* Replace NULL with nullptrlupoDharkael2020-04-021-9/+9
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-7/+7
* Mono/C#: Fix error when parsing nested genericsIgnacio Etcheverry2020-01-201-1/+8
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Cleans up headers included in editor_node.hHaoyu Qiu2019-12-241-0/+1
* Mono/C#: Remove GodotTools dependency on the Mono.Posix assemblyIgnacio Etcheverry2019-12-211-0/+14
* Mono/C#: Several android fixesIgnacio Etcheverry2019-12-041-4/+3
* Mono/C#: WebAssembly supportIgnacio Etcheverry2019-11-131-6/+6
* C#: Fix detection of outdated release Godot API assembliesIgnacio Etcheverry2019-10-111-25/+26
* Fix missing method for internal_MonoWindowsInstallRootIgnacio Etcheverry2019-09-071-0/+1
* Mono: Fix OSX build due to invalid function callRémi Verschelde2019-08-271-1/+1
* C#: Add Ide Connection library and server for the editorIgnacio Etcheverry2019-08-041-1/+18
* Mono: Better handling of missing/outdated API assembliesIgnacio Etcheverry2019-07-141-17/+7
* Mono: Add old TTRs to GodotToolsIgnacio Etcheverry2019-07-111-6/+14
* Re-write mono module editor code in C#Ignacio Etcheverry2019-07-051-0/+429