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path: root/modules/mono/mono_gd/gd_mono_cache.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Add methods to get argument count of methodsA Thousand Ships2024-03-101-0/+1
* Improve handling of generic C# typesRaul Santos2024-02-081-0/+1
* [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-261-1/+1
* C#: make C# static methods accessible.Zae2023-09-201-0/+1
* C#: Fix editor integration breaking and causing error spam when reloading ass...RedworkDE2023-06-211-0/+1
* C#: Mostly fix hash of ManagedCallableRedworkDE2023-05-181-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry2022-08-221-2/+0
* C#: Re-implement assembly reloading with ALCsIgnacio Roldán Etcheverry2022-08-221-0/+5
* C#: Re-introduce exception logging and error stack traces in editorIgnacio Roldán Etcheverry2022-08-221-4/+19
* C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry2022-08-221-1/+1
* C#: Ensure native handles are freed after switch to .NET CoreIgnacio Roldán Etcheverry2022-08-221-0/+1
* C#: Begin move to .NET CoreIgnacio Roldán Etcheverry2022-08-221-74/+39
* C#: Restructure code prior move to .NET CoreIgnacio Roldán Etcheverry2022-08-221-184/+50
* C#: Re-write GD and some other icalls as P/InvokeIgnacio Roldán Etcheverry2022-08-221-8/+10
* C#: Move marshaling logic and generated glue to C#Ignacio Roldán Etcheverry2022-08-221-133/+37
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-0/+6
* C#: New `RPCAttribute`Raul Santos2022-07-071-4/+10
* Support explicit values in flag properties, add C# flags supportRaul Santos2022-06-031-0/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix get_all_delegates method for generic classesRaul Santos2021-12-041-0/+4
* [Net] Rename RPC constants and annotation arguments.Fabio Alessandrelli2021-10-011-2/+2
* Update C# RPC attributes to share new Any/Auth naming conventionEdward Auttonberry2021-09-281-4/+4
* [Net] Rename RPC "puppet" to "auth" (authority). Drop "master".Fabio Alessandrelli2021-08-301-2/+0
* [Net] Single `rpc` annotation. "sync" no longer part of mode.Fabio Alessandrelli2021-07-201-6/+0
* Rename Quat to QuaternionMarcel Admiraal2021-06-041-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
* Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry2021-03-061-0/+10
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry2020-07-051-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
* C#: Revert marshalling of IDictionary/IEnumerable implementing typesIgnacio Etcheverry2020-04-231-18/+12
* Fix C# bindings after recent breaking changesIgnacio Etcheverry2020-04-031-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-82/+82
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-2/+2
* Merge pull request #36756 from aaronfranke/mono-vec2i3iIgnacio Roldán Etcheverry2020-03-181-0/+6
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| * [Mono] Marshaling for Vector2i, Vector3i, and Rect2iAaron Franke2020-03-171-0/+6
* | Mono/C#: Optimize the way we store GC handles for scriptsIgnacio Etcheverry2020-03-171-2/+2
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* Fix C# bindings after recent breaking changesIgnacio Etcheverry2020-03-171-2/+18
* Remove deprecated sync and slave networking keywordsRémi Verschelde2020-02-131-4/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Style: Add missing copyright headersRémi Verschelde2019-11-221-0/+30
* Mono/C#: WebAssembly supportIgnacio Etcheverry2019-11-131-0/+282