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Redot Engine – Multi-platform 2D and 3D game engine
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mono
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mono_gd
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gd_mono_marshal.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
1
-151
/
+0
*
C#: Re-write GD and some other icalls as P/Invoke
Ignacio Roldán Etcheverry
2022-08-22
1
-56
/
+1
*
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-22
1
-1677
/
+59
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-1
/
+22
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
1
-12
/
+12
*
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-30
/
+20
*
Fix marshaling generic Godot.Object in C#
Raul Santos
2021-10-18
1
-0
/
+11
*
Fix hint_string for C# enum arrays
Raul Santos
2021-10-15
1
-18
/
+21
*
Merge pull request #53627 from raulsntos/fix-list-marshal
Rémi Verschelde
2021-10-15
1
-2
/
+4
|
\
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*
Fix C# List<T> marshalling
Raul Santos
2021-10-10
1
-2
/
+4
*
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Merge pull request #53581 from raulsntos/mono-marshal-generics
Rémi Verschelde
2021-10-15
1
-0
/
+11
|
\
\
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*
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Support marshaling generic Godot.Object
Raul Santos
2021-10-08
1
-0
/
+11
|
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/
*
/
Support arrays of StringName, NodePath and RID in mono
Raul Santos
2021-10-08
1
-0
/
+36
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/
*
C#: Fix bindings generator for Callable argument default value
Ignacio Roldán Etcheverry
2021-08-20
1
-2
/
+6
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-2
/
+2
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-10
/
+10
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-7
/
+7
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
/
+3
*
Merge pull request #45029 from neikeq/issue-40023
Rémi Verschelde
2021-01-26
1
-4
/
+11
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\
|
*
C#: Fix System.Collections.Generic.List marshalling
Ignacio Etcheverry
2021-01-08
1
-4
/
+11
*
|
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
1
-4
/
+4
|
/
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Don't box params on Native->C# calls with Variant params
Ignacio Etcheverry
2020-12-06
1
-376
/
+576
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-4
/
+4
*
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
1
-38
/
+0
*
Fix Mono PackedArray Marshalling
Daniel Doran
2020-07-05
1
-16
/
+16
*
Merge pull request #40137 from neikeq/fix-clangtidy-warnings-mono
Rémi Verschelde
2020-07-05
1
-125
/
+184
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\
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*
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-07-05
1
-125
/
+184
*
|
fix crash when pass null in print array in GD.print
endlesstravel
2020-07-03
1
-0
/
+4
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/
*
return boxed long when marshalling a godot int to mono runtime in dynamic con...
Michael Belousov
2020-06-17
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-04-23
1
-123
/
+153
*
Mono/C#: Allow exporting System.Array of type Godot.Object
Ignacio Etcheverry
2020-04-22
1
-0
/
+31
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-21
/
+21
*
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
1
-0
/
+45
*
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
1
-71
/
+297
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-19
/
+19
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-70
/
+70
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Ignacio Etcheverry
2020-01-02
1
-18
/
+66
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
Ignacio Etcheverry
2019-12-19
1
-0
/
+2
*
Mono/C#: Several android fixes
Ignacio Etcheverry
2019-12-04
1
-0
/
+2
*
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-11-13
1
-4
/
+5
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
Ignacio Etcheverry
2019-08-09
1
-13
/
+8
*
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-05
1
-14
/
+22
*
Android build and export for the mono module
Ignacio Etcheverry
2019-06-03
1
-1
/
+1
*
Fix C# build error in MarshalUtils debug code
Ignacio Etcheverry
2019-05-21
1
-16
/
+8
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