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Redot Engine – Multi-platform 2D and 3D game engine
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mono
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mono_gd
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gd_mono_property.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
1
-78
/
+0
*
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-22
1
-2
/
+0
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-3
/
+3
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
C#: Fix property set call boxing value when unboxed was expected
Ignacio Roldán Etcheverry
2021-10-19
1
-2
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
1
-7
/
+7
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
C#: Marshalling support for IEnumerable<> and IDictionary<,>
Ignacio Etcheverry
2019-05-18
1
-2
/
+4
*
Modules: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Mono: Cleanup
Ignacio Etcheverry
2019-02-03
1
-7
/
+7
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix missing/malformed license headers
Rémi Verschelde
2019-01-01
1
-0
/
+1
*
Mono: Pending exceptions and cleanup
Ignacio Etcheverry
2018-07-04
1
-3
/
+3
*
Mono: Add properties support in scripts
Ignacio Etcheverry
2018-01-04
1
-0
/
+77