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* Fixes building mono release templatesNutmegStudio2020-05-301-1/+1
* Mono/C#: Don't try to load project assembly in project managerIgnacio Etcheverry2020-05-221-0/+3
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-144-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-1417-110/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-147-53/+27
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-4/+4
* Merge pull request #38621 from akien-mga/stylé-comme-jamaisRémi Verschelde2020-05-102-4/+6
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| * Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-1/+2
| * Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-101-3/+4
* | Merge pull request #38600 from neikeq/noIgnacio Roldán Etcheverry2020-05-105-31/+84
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| * C#: Rewrite GodotTools messaging protocolIgnacio Etcheverry2020-05-091-0/+4
| * C#/Mono: Check assembly version when loadingIgnacio Etcheverry2020-05-095-31/+80
* | Renamed plane's d to distanceMarcus Elg2020-05-101-4/+4
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* Mono: Fix hot-reloading of nested classesIgnacio Etcheverry2020-05-092-5/+20
* Mono/C#: Fix load hook not called for some assemblies on domain reloadIgnacio Etcheverry2020-04-231-0/+13
* Merge pull request #38123 from neikeq/fix-hotreload-twiceRémi Verschelde2020-04-231-1/+4
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| * Mono/C#: Fix assemblies being reloaded a second time unnecesarilyIgnacio Etcheverry2020-04-231-1/+4
* | C#: Revert marshalling of IDictionary/IEnumerable implementing typesIgnacio Etcheverry2020-04-2310-270/+271
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* Merge pull request #38117 from neikeq/export-mono-array-godot-objectIgnacio Roldán Etcheverry2020-04-223-0/+39
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| * Mono/C#: Allow exporting System.Array of type Godot.ObjectIgnacio Etcheverry2020-04-223-0/+39
* | Mono/C#: Allow debugging exported gamesIgnacio Etcheverry2020-04-221-7/+5
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* Fix C# bindings after recent breaking changesIgnacio Etcheverry2020-04-031-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-0219-376/+376
* Mono/C#: Add iOS supportIgnacio Etcheverry2020-03-3112-254/+438
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-272-3/+3
* C#: Fix uses of old Configuration namesIgnacio Etcheverry2020-03-181-1/+1
* Merge pull request #36756 from aaronfranke/mono-vec2i3iIgnacio Roldán Etcheverry2020-03-185-1/+139
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| * [Mono] Marshaling for Vector2i, Vector3i, and Rect2iAaron Franke2020-03-175-1/+139
* | Mono/C#: Optimize the way we store GC handles for scriptsIgnacio Etcheverry2020-03-175-9/+29
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* Fix C# bindings after recent breaking changesIgnacio Etcheverry2020-03-1714-157/+516
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Refactor ScriptDebugger.Fabio Alessandrelli2020-03-083-6/+12
* Threaded networking for editor debugger.Fabio Alessandrelli2020-03-081-1/+1
* Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-261-2/+2
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-253-32/+32
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-183-112/+112
* Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky2020-02-151-1/+1
* Remove deprecated sync and slave networking keywordsRémi Verschelde2020-02-132-8/+2
* Remove the last ERR_PRINTS that was missed by #33391unknown2020-02-071-1/+1
* Remove duplicate WARN_PRINT macro.Marcel Admiraal2020-02-052-6/+6
* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-055-10/+10
* Mono/C#: Script interface calls now attach the current threadIgnacio Etcheverry2020-01-162-5/+53
* Mono: Fix parsing assembly names as UTF-8Rémi Verschelde2020-01-151-3/+3
* Mono/C#: Add error checks to detect possible Reference leaksIgnacio Etcheverry2020-01-132-1/+4
* Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'Ignacio Etcheverry2020-01-022-18/+72
* Update copyright statements to 2020Rémi Verschelde2020-01-0130-60/+60
* Mono/C#: Fix memory leak with new Reference instances created from C#Ignacio Etcheverry2019-12-251-2/+4
* Merge pull request #34465 from neikeq/no-hardcode-debugger-waitRémi Verschelde2019-12-191-28/+0
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| * Mono/C#: Remove hard-coded debugger wait at initializationIgnacio Etcheverry2019-12-191-28/+0