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Redot Engine – Multi-platform 2D and 3D game engine
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mono_gd
Commit message (
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Author
Age
Files
Lines
*
Fixes building mono release templates
NutmegStudio
2020-05-30
1
-1
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+1
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Mono/C#: Don't try to load project assembly in project manager
Ignacio Etcheverry
2020-05-22
1
-0
/
+3
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
4
-0
/
+2
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
17
-110
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
7
-53
/
+27
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-4
/
+4
*
Merge pull request #38621 from akien-mga/stylé-comme-jamais
Rémi Verschelde
2020-05-10
2
-4
/
+6
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Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-1
/
+2
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Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-3
/
+4
*
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Merge pull request #38600 from neikeq/no
Ignacio Roldán Etcheverry
2020-05-10
5
-31
/
+84
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C#: Rewrite GodotTools messaging protocol
Ignacio Etcheverry
2020-05-09
1
-0
/
+4
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C#/Mono: Check assembly version when loading
Ignacio Etcheverry
2020-05-09
5
-31
/
+80
*
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Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-4
/
+4
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Mono: Fix hot-reloading of nested classes
Ignacio Etcheverry
2020-05-09
2
-5
/
+20
*
Mono/C#: Fix load hook not called for some assemblies on domain reload
Ignacio Etcheverry
2020-04-23
1
-0
/
+13
*
Merge pull request #38123 from neikeq/fix-hotreload-twice
Rémi Verschelde
2020-04-23
1
-1
/
+4
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Mono/C#: Fix assemblies being reloaded a second time unnecesarily
Ignacio Etcheverry
2020-04-23
1
-1
/
+4
*
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C#: Revert marshalling of IDictionary/IEnumerable implementing types
Ignacio Etcheverry
2020-04-23
10
-270
/
+271
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*
Merge pull request #38117 from neikeq/export-mono-array-godot-object
Ignacio Roldán Etcheverry
2020-04-22
3
-0
/
+39
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Mono/C#: Allow exporting System.Array of type Godot.Object
Ignacio Etcheverry
2020-04-22
3
-0
/
+39
*
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Mono/C#: Allow debugging exported games
Ignacio Etcheverry
2020-04-22
1
-7
/
+5
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*
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-04-03
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
19
-376
/
+376
*
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-31
12
-254
/
+438
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
2
-3
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+3
*
C#: Fix uses of old Configuration names
Ignacio Etcheverry
2020-03-18
1
-1
/
+1
*
Merge pull request #36756 from aaronfranke/mono-vec2i3i
Ignacio Roldán Etcheverry
2020-03-18
5
-1
/
+139
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[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
5
-1
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+139
*
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Mono/C#: Optimize the way we store GC handles for scripts
Ignacio Etcheverry
2020-03-17
5
-9
/
+29
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Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
14
-157
/
+516
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-1
/
+1
*
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
3
-6
/
+12
*
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-03-08
1
-1
/
+1
*
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
1
-2
/
+2
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
3
-32
/
+32
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
3
-112
/
+112
*
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-1
/
+1
*
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-13
2
-8
/
+2
*
Remove the last ERR_PRINTS that was missed by #33391
unknown
2020-02-07
1
-1
/
+1
*
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
2
-6
/
+6
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
5
-10
/
+10
*
Mono/C#: Script interface calls now attach the current thread
Ignacio Etcheverry
2020-01-16
2
-5
/
+53
*
Mono: Fix parsing assembly names as UTF-8
Rémi Verschelde
2020-01-15
1
-3
/
+3
*
Mono/C#: Add error checks to detect possible Reference leaks
Ignacio Etcheverry
2020-01-13
2
-1
/
+4
*
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Ignacio Etcheverry
2020-01-02
2
-18
/
+72
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
30
-60
/
+60
*
Mono/C#: Fix memory leak with new Reference instances created from C#
Ignacio Etcheverry
2019-12-25
1
-2
/
+4
*
Merge pull request #34465 from neikeq/no-hardcode-debugger-wait
Rémi Verschelde
2019-12-19
1
-28
/
+0
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Mono/C#: Remove hard-coded debugger wait at initialization
Ignacio Etcheverry
2019-12-19
1
-28
/
+0
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