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Redot Engine – Multi-platform 2D and 3D game engine
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modules
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multiplayer
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multiplayer_spawner.cpp
Commit message (
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Author
Age
Files
Lines
*
[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
Fabio Alessandrelli
2023-02-12
1
-0
/
+18
*
[MP] Fix nested spawning during "ready".
Fabio Alessandrelli
2023-01-17
1
-6
/
+2
*
[MP] Convert _spawn_custom to a Callable property.
Fabio Alessandrelli
2023-01-09
1
-16
/
+14
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix typos with codespell
Rémi Verschelde
2022-09-30
1
-1
/
+1
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
[MP] Add warnings to spawner and synchronizer.
Fabio Alessandrelli
2022-09-17
1
-0
/
+20
*
do not load PackedScene from spawner until instantiating
Nathan Franke
2022-09-13
1
-6
/
+6
*
[Multiplayer] Fix crash in spawner get_spawnable_scene.
Fabio Alessandrelli
2022-09-12
1
-0
/
+1
*
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-09-06
1
-2
/
+2
*
document multiplayer replication classes, small changes to multiplayer spawner
Nathan Franke
2022-07-30
1
-7
/
+6
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-2
/
+2
*
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
1
-0
/
+302