Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e | Spartan322 | 2024-11-12 | 1 | -1/+1 |
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| * | Merge pull request #95774 from Mickeon/documentation-miscellaneous-oddities | Thaddeus Crews | 2024-11-12 | 1 | -1/+1 |
| |\ | | | | | | | | | | Fix miscellaneous oddities around the class reference | ||||
| | * | Fix miscellaneous oddities around the class reference | Micky | 2024-08-18 | 1 | -1/+1 |
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* | | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c | Spartan322 | 2024-10-30 | 2 | -2/+2 |
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| * | | Set clang-format `RemoveSemicolon` rule to `true` | Adam Scott | 2024-10-25 | 2 | -2/+2 |
| | | | | | | | | | | | | - Set clang-format `Standard` rule to `c++20` | ||||
* | | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 15 | -30/+30 |
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* | | | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6 | Spartan322 | 2024-10-14 | 1 | -2/+2 |
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| * | | Clarify SIMPLEX and SIMPLEX_SMOOTH types | squidgyberries | 2024-10-07 | 1 | -2/+2 |
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* | | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 15 | -0/+30 |
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com> | ||||
* | | SCons: Add unobtrusive type hints in SCons files | Thaddeus Crews | 2024-09-25 | 1 | -0/+1 |
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* | | Merge pull request #96292 from AThousandShips/null_check_ref_fix | Rémi Verschelde | 2024-09-03 | 2 | -4/+4 |
|\ \ | | | | | | | | | | Cleanup of raw `nullptr` checks with `Ref` | ||||
| * | | Cleanup of raw `nullptr` checks with `Ref` | A Thousand Ships | 2024-08-31 | 2 | -4/+4 |
| | | | | | | | | | | | | Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc. | ||||
* | | | NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't ↵ | NotWearingPants | 2024-09-03 | 2 | -0/+6 |
|/ / | | | | | | | support threads | ||||
* / | Improve layered texture preview | BlueCube3310 | 2024-08-16 | 2 | -0/+6 |
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* | Style: Optimize `.svg` files with `svgo` | Thaddeus Crews | 2024-06-23 | 2 | -2/+2 |
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* | Merge pull request #92000 from clayjohn/vram-debugger | Rémi Verschelde | 2024-05-16 | 1 | -0/+1 |
|\ | | | | | | | Increase coverage of VRAM debugger and add support to RD backends | ||||
| * | Increase coverage of VRAM debugger and add support to RD backends | clayjohn | 2024-05-15 | 1 | -0/+1 |
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* | | [Scene] Add SceneStringNames::pressed | A Thousand Ships | 2024-05-14 | 1 | -1/+1 |
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* | Organize existing code for editor plugins | Aaron Franke | 2024-04-27 | 2 | -2/+2 |
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* | Merge pull request #88823 from jsjtxietian/limit-NoiseTexture3D | Rémi Verschelde | 2024-02-27 | 1 | -0/+2 |
|\ | | | | | | | Do overflow check in when generating NoiseTexture3D | ||||
| * | Do overflow check in when gererating NoiseTexture3D | jsjtxietian | 2024-02-27 | 1 | -0/+2 |
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* | | FastNoiseLite: Sync with 1.1.0, clean up SCsub | Rémi Verschelde | 2024-02-19 | 1 | -17/+0 |
|/ | | | | | Doesn't fix the LTO warning about `-Waggressive-loop-optimizations` due to GCC bug https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80922. | ||||
* | Reorganize code related to editor theming | Yuri Sizov | 2024-01-16 | 1 | -1/+1 |
| | | | | | | | | | | | | | This change introduces a new EditorThemeManager class to abstract theme generatio and its subroutines. Logic related to EditorTheme, EditorColorMap, and editor icons has been extracted into their respective files with includes cleaned up. All related files have been moved to a separate folder to better scope them in the project. This includes relevant generated files as well. | ||||
* | Update deferred calls to use Callables | kobewi | 2024-01-09 | 2 | -12/+4 |
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* | Tweak FastNoiseLite property hints for better slider usability | Hugo Locurcio | 2023-11-05 | 1 | -2/+2 |
| | | | | | | | | | - Mark Frequency as exponential to make low frequency values easier to control when dragging the slider. The default now conveniently appears halfway in the middle. - Reduce range hint for Offset to make "absolute" slider dragging more controllable, but allow lower/greater values to be entered manually. | ||||
* | Fix FastNoiseLite.get_image crashes with bad param | jsjtxietian | 2023-10-30 | 1 | -0/+3 |
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* | Fix FastNoiseLite.get_seamless_image function will crashes with bad param | jsjtxietian | 2023-10-26 | 1 | -0/+3 |
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* | Merge pull request #79922 from Auburn/cellular-jitter-fix | Rémi Verschelde | 2023-08-17 | 2 | -2/+2 |
|\ | | | | | | | FastNoiseLite: Fix cellular jitter using incorrect default value | ||||
| * | FastNoiseLite Fix cellular jitter using incorrect default value | Jordan Peck | 2023-07-26 | 2 | -2/+2 |
| | | | | | | | | Default value for cellular jitter should be 1.0, using 0.45 will make the cellular noise look bad | ||||
* | | Merge pull request #78865 from MewPurPur/improve-docs-top-sections-VFX | Rémi Verschelde | 2023-08-16 | 4 | -6/+6 |
|\ \ | | | | | | | | | | Improve the top docs sections of VFX classes | ||||
| * | | Improve the top docs sections of VFX classes | MewPurPur | 2023-08-11 | 4 | -6/+6 |
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* | | Merge pull request #80407 from clayjohn/NoiseTexture3D-format | Rémi Verschelde | 2023-08-08 | 2 | -2/+4 |
|\ \ | | | | | | | | | | Remove GPU readback from NoiseTexture3D.get_format() | ||||
| * | | Remove GPU readback from NoiseTexture3D.get_format | clayjohn | 2023-08-08 | 2 | -2/+4 |
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* | | Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now | Rémi Verschelde | 2023-08-07 | 1 | -0/+1 |
|\ \ | |/ |/| | | | Add icons for 3D texture classes | ||||
| * | Add icons for 3D texture classes | MewPurPur | 2023-08-04 | 1 | -0/+1 |
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* | | Unify and streamline connecting to Resource changes | kobewi | 2023-07-17 | 4 | -19/+15 |
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* | Doctool: Remove version attribute from XML header | Rémi Verschelde | 2023-07-06 | 4 | -4/+4 |
| | | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb). | ||||
* | Bump version to 4.2-dev | Rémi Verschelde | 2023-07-05 | 4 | -4/+4 |
| | | | | Keep on waitin' | ||||
* | Style: Harmonize header includes in modules | Rémi Verschelde | 2023-06-15 | 8 | -13/+19 |
| | | | | | | | | | | | | | | | | | | | | This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes | ||||
* | Merge pull request #77017 from Calinou/doc-noisetexture-seamless-small | Yuri Sizov | 2023-05-30 | 2 | -10/+12 |
|\ | | | | | Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D | ||||
| * | Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D | Hugo Locurcio | 2023-05-13 | 2 | -10/+12 |
| | | | | | | | | This also harmonizes "normal map" spelling across the class reference. | ||||
* | | Reinstate NoiseTexture2D icon | VolTer | 2023-05-27 | 2 | -1/+1 |
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* | Merge pull request #76557 from clayjohn/NoiseTexture3D | Max Hilbrunner | 2023-05-03 | 8 | -253/+282 |
|\ | | | | | Fix compatibility breakage from adding NoiseTexture3D | ||||
| * | Fix compatibility breakage from adding NoiseTexture3D | clayjohn | 2023-04-28 | 8 | -253/+282 |
| | | | | | | | | Also optimize some of the Noise methods | ||||
* | | adjusting step size for fastnoise frequency hint | Alex Drozd | 2023-05-02 | 1 | -1/+1 |
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* | GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch | Rémi Verschelde | 2023-04-28 | 1 | -1/+1 |
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* | Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps | Rémi Verschelde | 2023-04-27 | 11 | -21/+895 |
|\ | | | | | | | Add NoiseTexture3D | ||||
| * | Add NoiseTexture3D | Lasuch | 2023-04-26 | 11 | -21/+895 |
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* | | Fix wait for thread not started | Samuele Panzeri | 2023-04-27 | 1 | -1/+3 |
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* | Bump version to 4.1-dev | Rémi Verschelde | 2023-03-01 | 3 | -3/+3 |
| | | | | Can't stop, won't stop, they said, huh? |