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Redot Engine – Multi-platform 2D and 3D game engine
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opensimplex
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noise_texture.cpp
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*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-5
/
+10
*
NoiseTexture: prevent race condition because of Ref::unref()
lupoDharkael
2020-04-06
1
-3
/
+8
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-5
/
+5
*
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-3
/
+2
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
/
+2
*
Texture refactor
Juan Linietsky
2020-02-11
1
-12
/
+14
*
Make NoiseTexture threading more robust
JFonS
2020-01-07
1
-4
/
+8
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
changed default noisetexture strength
clayjohn
2019-03-04
1
-1
/
+1
*
added bump_strength to noisetexture
clayjohn
2019-03-03
1
-1
/
+29
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Remove redundant size property from NoiseTexture
JFonS
2018-10-03
1
-13
/
+2
*
Renaming SimplexNoise refs to OpenSimplexNoise
santouits
2018-09-28
1
-4
/
+4
*
Add SimplexNoise and NoiseTexture as new resources
JFonS
2018-09-14
1
-0
/
+244