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Redot Engine – Multi-platform 2D and 3D game engine
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opensimplex
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open_simplex_noise.cpp
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Author
Age
Files
Lines
*
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-02-08
1
-6
/
+0
*
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-3
/
+3
*
Merge pull request #44832 from nathansmith339/opensimplex-optimization
Rémi Verschelde
2021-01-07
1
-14
/
+6
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\
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*
Optimize data format for OpenSimplex images
nevarek
2021-01-06
1
-14
/
+6
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
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/
*
Updated open-simplex to have const noise functions
Sacha Waked
2020-12-04
1
-7
/
+7
*
Fix OpenSimplexNoise get_image() swap axes
RaphaelHunter
2020-07-01
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-5
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
/
+0
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-4
/
+8
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-3
/
+3
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-4
/
+4
*
Increase the maximum number of octaves in OpenSimplexNoise to 9
Hugo Locurcio
2020-01-30
1
-3
/
+6
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Added get_noise_1d
2017A7PS0002G
2019-03-05
1
-0
/
+6
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Renaming SimplexNoise refs to OpenSimplexNoise
santouits
2018-09-28
1
-0
/
+257