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Redot Engine – Multi-platform 2D and 3D game engine
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openxr
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scene
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openxr_hand.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state
David Snopek
2024-04-16
1
-1
/
+36
*
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-36
/
+1
*
Add bone update option to OpenXRHand to allow preserving original hand scale.
Malcolm Nixon
2024-01-15
1
-2
/
+24
*
Add ability to drive full-body avatars using OpenXRHand
Malcolm Nixon
2024-01-07
1
-71
/
+156
*
OpenXR Fix small hand tracking issues
Bastiaan Olij
2023-10-04
1
-7
/
+8
*
Codestyle: Don't use auto where not warranted
Rémi Verschelde
2023-09-07
1
-2
/
+2
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-1
/
+2
*
Fix typo in OpenXR pose orientation check
Bastiaan Olij
2023-03-15
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
1
-1
/
+1
*
Adding OpenXR hand tracking support
Bastiaan Olij
2022-09-26
1
-0
/
+307