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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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lib
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build.gradle
Commit message (
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Author
Age
Files
Lines
*
Enable `doNotStrip` when doing development/debugging within Android Studio
Fredia Huya-Kouadio
2021-03-16
1
-2
/
+4
*
Add logic to record the version of the Godot engine for the Android platform.
Fredia Huya-Kouadio
2021-02-24
1
-0
/
+2
*
Add missing `ndkVersion` to the library gradle build config.
Fredia Huya-Kouadio
2021-02-17
1
-0
/
+2
*
add search extensions for scons' path
zaevi
2021-01-30
1
-1
/
+1
*
Update the logic to query for the 'scons' command executable path.
Fredia Huya-Kouadio
2020-11-14
1
-1
/
+33
*
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraint...
Fredia Huya-Kouadio
2020-10-29
1
-15
/
+5
*
Fix Android templates size regression
Fredia Huya-Kouadio
2020-04-23
1
-1
/
+3
*
Migrate legacy apache dependency to the GodotPayment plugin
fhuya
2020-04-15
1
-1
/
+0
*
Vulkan rendering for Android
PouleyKetchoupp
2020-04-03
1
-0
/
+1
*
Enable Android studio debugger.
fhuya
2020-03-08
1
-1
/
+2
*
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
1
-0
/
+1
*
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ...
fhuya
2020-03-05
1
-0
/
+1
*
Address crash caused by missing dependency.
fhuya
2020-01-27
1
-1
/
+1
*
Address crash caused by missing dependency.
fhuya
2020-01-27
1
-1
/
+1
*
Updates the Godot gradle tasks to enable manual runs of the `scons` command.
fhuya
2019-09-24
1
-19
/
+10
*
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya
2019-09-04
1
-0
/
+91