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* Fix copyright headers referring to GodotSpartan3222024-10-272-4/+4
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-112-0/+4
* Remove the restriction on supported types for Godot Android pluginsFredia Huya-Kouadio2024-09-291-15/+10
* Improve support for XR projectsFredia Huya-Kouadio2024-09-061-3/+0
* Add logic to unregister the Godot plugins on engine terminationFredia Huya-Kouadio2024-05-192-2/+20
* Godot Android plugin re-architectureFredia Huya-Kouadio2023-09-032-28/+0
* Style: Harmonize header includes in platform portsRémi Verschelde2023-06-081-6/+7
* [Android] Fix dynamic Variant params stack constructions in JNI callbacksshendo2023-05-011-1/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-052-58/+58
* Rename all gdnative occurences to gdextensionGilles Roudière2022-12-122-10/+10
* Remove redundant Variant-types initializationsMarkus Sauermann2022-11-141-1/+1
* Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-1/+1
* Cleanup Android C++ codeMarcel Admiraal2022-05-311-1/+1
* Remove VARIANT_ARG* macrosreduz2022-03-091-4/+3
* Include the `godot_plugin_jni.cpp` file into the `platform/android/SCsub` fileFredia Huya-Kouadio2022-01-261-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-032-4/+4
* Split android platform export template into multiple filesSergey Minakov2021-08-121-269/+0
* Optimize StringName usagereduz2021-07-181-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Merge pull request #49279 from Calinou/rename-string-is-abs-path-methodRémi Verschelde2021-06-111-1/+1
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| * Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio2021-06-031-1/+1
* | Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-071-2/+2
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* Expose GodotPlugin's utility methods used for registration and signal emitting.Fredia Huya-Kouadio2021-02-152-10/+10
* [Plugins] Rename 'PluginConfig' struct to platform specific nameSergey Minakov2021-01-151-50/+51
* Update copyright statements to 2021Rémi Verschelde2021-01-013-6/+6
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-9/+9
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-072-5/+5
* Remove GodotPayment android pluginTimo Schwarzer2020-06-221-11/+12
* Merge pull request #39080 from m4gr3d/fix_emit_signalRémi Verschelde2020-05-271-2/+4
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| * Use compile-time constant for the size of the signal parametersFredia Huya-Kouadio2020-05-271-2/+4
* | Merge pull request #39050 from timoschwarzer/google-play-billing-4.0Rémi Verschelde2020-05-261-1/+1
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| * | Re-implement GodotPayment Android plugin using the Google Play Billing libraryTimo Schwarzer2020-05-251-1/+1
* | | Merge pull request #38996 from mbrlabs/android-plugin-fixRémi Verschelde2020-05-251-0/+16
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| * | Perform a clean Gradle build if android plugins changedMarcus Brummer2020-05-251-0/+16
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* / Fix parameters passing when emitting signalFredia Huya-Kouadio2020-05-251-2/+3
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* Implementation of the Godot Android Plugin configuration fileFredia Huya-Kouadio2020-05-171-0/+251
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-6/+0
* Add signal support to Godot Android plugin:fhuya2020-04-102-1/+49
* Re-architecture of the Godot Android plugin.fhuya2020-03-052-0/+158