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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
2
-4
/
+4
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
2
-0
/
+4
*
Remove the restriction on supported types for Godot Android plugins
Fredia Huya-Kouadio
2024-09-29
1
-15
/
+10
*
Improve support for XR projects
Fredia Huya-Kouadio
2024-09-06
1
-3
/
+0
*
Add logic to unregister the Godot plugins on engine termination
Fredia Huya-Kouadio
2024-05-19
2
-2
/
+20
*
Godot Android plugin re-architecture
Fredia Huya-Kouadio
2023-09-03
2
-28
/
+0
*
Style: Harmonize header includes in platform ports
Rémi Verschelde
2023-06-08
1
-6
/
+7
*
[Android] Fix dynamic Variant params stack constructions in JNI callbacks
shendo
2023-05-01
1
-1
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
2
-58
/
+58
*
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
2
-10
/
+10
*
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
1
-1
/
+1
*
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-1
/
+1
*
Cleanup Android C++ code
Marcel Admiraal
2022-05-31
1
-1
/
+1
*
Remove VARIANT_ARG* macros
reduz
2022-03-09
1
-4
/
+3
*
Include the `godot_plugin_jni.cpp` file into the `platform/android/SCsub` file
Fredia Huya-Kouadio
2022-01-26
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
2
-4
/
+4
*
Split android platform export template into multiple files
Sergey Minakov
2021-08-12
1
-269
/
+0
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-11
1
-1
/
+1
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*
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
1
-1
/
+1
*
|
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-2
/
+2
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/
*
Expose GodotPlugin's utility methods used for registration and signal emitting.
Fredia Huya-Kouadio
2021-02-15
2
-10
/
+10
*
[Plugins] Rename 'PluginConfig' struct to platform specific name
Sergey Minakov
2021-01-15
1
-50
/
+51
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
3
-6
/
+6
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-9
/
+9
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
2
-5
/
+5
*
Remove GodotPayment android plugin
Timo Schwarzer
2020-06-22
1
-11
/
+12
*
Merge pull request #39080 from m4gr3d/fix_emit_signal
Rémi Verschelde
2020-05-27
1
-2
/
+4
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Use compile-time constant for the size of the signal parameters
Fredia Huya-Kouadio
2020-05-27
1
-2
/
+4
*
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Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
Rémi Verschelde
2020-05-26
1
-1
/
+1
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*
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Re-implement GodotPayment Android plugin using the Google Play Billing library
Timo Schwarzer
2020-05-25
1
-1
/
+1
*
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Merge pull request #38996 from mbrlabs/android-plugin-fix
Rémi Verschelde
2020-05-25
1
-0
/
+16
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Perform a clean Gradle build if android plugins changed
Marcus Brummer
2020-05-25
1
-0
/
+16
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*
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Fix parameters passing when emitting signal
Fredia Huya-Kouadio
2020-05-25
1
-2
/
+3
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*
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-17
1
-0
/
+251
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-6
/
+0
*
Add signal support to Godot Android plugin:
fhuya
2020-04-10
2
-1
/
+49
*
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
2
-0
/
+158