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* Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-481/+0
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* [iOS] Fix multitouch not working correctlySergey Minakov2022-02-261-0/+2
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* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-2/+4
| | | | | Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
* [iOS] Fix touch handling for overlay viewsSergey Minakov2022-02-031-4/+4
| | | | Workaround for GodotView touches being called from UIWindow on different UIView input
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Replace remaining uses of `NULL` with `nullptr`Rémi Verschelde2021-04-291-5/+5
| | | | Follow-up to #38736 (these uses were likely added after this PR was merged).
* Converted sensor acceleration units to m/s^2 on iOS and UWPMarcus Brummer2021-03-171-1/+11
| | | | | | This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms.
* iOS: Use storyboard as loading screenSergey Minakov2021-02-031-0/+9
| | | | If 'Launch Screen' storyboard is present it will be used as loading screen.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* iOS: fix keyboard displaySergey Minakov2020-11-151-35/+0
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* iOS: RefactoringSergey Minakov2020-10-021-12/+6
| | | | | | | | | Enabled ARC for iOS. Weakify/Strongify macros for objc blocks. Removed old version checks. Specific types for ObjC++ modules to exclude unneeded bridging. Separate DeviceMetrics class for device specific data. Replaced old/deprecated functionality.
* iOS: added delay gesture recognizerSergey Minakov2020-07-261-12/+13
| | | | | | This gesture recognizer will prevent GodotView from processing unwanted gestures. Emulates UIScrollView behavior. Fires delayed touches on significant movement.
* iOS: Vulkan supportSergey Minakov2020-07-251-0/+498
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks